mirror of
https://github.com/mudita/MuditaOS.git
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287 lines
9.0 KiB
C++
287 lines
9.0 KiB
C++
/*
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* @file PinLockWindow.cpp
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* @author Robert Borzecki (robert.borzecki@mudita.com)
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* @date 19 cze 2019
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* @brief
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* @copyright Copyright (C) 2019 mudita.com
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* @details
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*/
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//application manager
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#include "service-appmgr/ApplicationManager.hpp"
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//module-gui
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#include "gui/widgets/BottomBar.hpp"
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#include "gui/widgets/TopBar.hpp"
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//module-utils
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#include "i18/i18.hpp"
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#include "PinLockWindow.hpp"
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#include "../ApplicationDesktop.hpp"
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#include "../data/LockPhoneData.hpp"
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namespace gui {
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PinLockWindow::PinLockWindow( app::Application* app ) : AppWindow(app, "PinLockWindow"){
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setSize( 480, 600 );
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buildInterface();
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}
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void PinLockWindow::rebuild() {
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//find which widget has focus
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destroyInterface();
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buildInterface();
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//set state
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focusItem = nullptr;
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setVisibleState( state );
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}
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void PinLockWindow::buildInterface() {
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AppWindow::buildInterface();
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bottomBar->setActive( BottomBar::Side::LEFT, true );
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bottomBar->setActive( BottomBar::Side::CENTER, false );
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bottomBar->setActive( BottomBar::Side::RIGHT, true );
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bottomBar->setText( BottomBar::Side::LEFT, utils::localize.get("app_desktop_emergency"));
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bottomBar->setText( BottomBar::Side::CENTER, utils::localize.get("common_confirm"));
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bottomBar->setText( BottomBar::Side::RIGHT, utils::localize.get("common_back"));
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topBar->setActive(TopBar::Elements::SIGNAL, true );
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topBar->setActive(TopBar::Elements::BATTERY, true );
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topBar->setActive(TopBar::Elements::LOCK, true );
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lockImage = new gui::Image( this, 177,132,0,0, "pin_lock" );
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infoImage = new gui::Image( this, 177,132,0,0, "pin_lock_info" );
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infoImage->setVisible(false);
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//title label
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titleLabel = new gui::Label(this, 0, 60, 480, 40);
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titleLabel->setFilled( false );
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titleLabel->setVisible(false);
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titleLabel->setBorderColor( gui::ColorFullBlack );
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titleLabel->setFont("gt_pressura_regular_24");
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titleLabel->setText(utils::localize.get("app_desktop_pin_info1"));
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titleLabel->setEdges( RectangleEdgeFlags::GUI_RECT_EDGE_NO_EDGES );
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titleLabel->setAlignement( gui::Alignment(gui::Alignment::ALIGN_HORIZONTAL_CENTER, gui::Alignment::ALIGN_VERTICAL_BOTTOM));
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//labels with stars for displaying entered digits
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uint32_t pinLabelX = 82;
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for( uint32_t i=0; i<4; i++ ){
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gui::Label* label = new gui::Label(this, pinLabelX, 442-100, 63, 100);
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label->setFilled( false );
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label->setBorderColor( gui::ColorFullBlack );
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label->setPenWidth(2);
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label->setFont("gt_pressura_regular_65");
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label->setText("*");
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label->setEdges( RectangleEdgeFlags::GUI_RECT_EDGE_BOTTOM );
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label->setAlignement( gui::Alignment(gui::Alignment::ALIGN_HORIZONTAL_CENTER, gui::Alignment::ALIGN_VERTICAL_BOTTOM));
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pinLabels.push_back( label );
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pinLabelX += 84;
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}
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//labels with stars for displaying entered digits
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uint32_t infoLabelY = 316-22;
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for( uint32_t i=0; i<2; i++ ){
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gui::Label* label = new gui::Label(this, 0, infoLabelY, 480, 30);
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label->setFilled( false );
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label->setBorderColor( gui::ColorNoColor );
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label->setFont("gt_pressura_regular_24");
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label->setAlignement( gui::Alignment(gui::Alignment::ALIGN_HORIZONTAL_CENTER, gui::Alignment::ALIGN_VERTICAL_BOTTOM));
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infoLabels.push_back( label );
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infoLabelY += 40;
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}
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infoLabels[0]->setText( utils::localize.get("app_desktop_pin_lock") );
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infoLabels[1]->setText( utils::localize.get("app_desktop_pin_info2") );
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}
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void PinLockWindow::destroyInterface() {
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AppWindow::destroyInterface();
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delete titleLabel;
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for( uint32_t i=0; i<infoLabels.size(); i++ )
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delete infoLabels[i];
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infoLabels.clear();
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for( uint32_t i=0; i<pinLabels.size(); i++ )
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delete pinLabels[i];
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pinLabels.clear();
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delete lockImage;
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delete infoImage;
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focusItem = nullptr;
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children.clear();
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}
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PinLockWindow::~PinLockWindow() {
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destroyInterface();
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}
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void PinLockWindow::setVisibleState( const State& state ) {
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this->state = state;
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//show pin labels for entering pin and erase their's content
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if( state == State::EnteringPin ) {
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charCount = 0;
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for( uint32_t i=0; i<4; i++ ) {
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pinLabels[i]->setVisible(true);
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pinLabels[i]->setText("");
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}
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//hide second info label
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infoLabels[0]->setVisible(true);
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infoLabels[1]->setVisible(false);
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infoLabels[0]->setText(utils::localize.get("app_desktop_pin_lock"));
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infoLabels[1]->setText("");
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//show pin icon
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lockImage->setVisible(true);
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infoImage->setVisible(false);
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}
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else if( state == State::WrongPinInfo ) {
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for( uint32_t i=0; i<4; i++ ) {
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pinLabels[i]->setVisible(false);
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pinLabels[i]->setText("");
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}
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//hide second info label
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titleLabel->setVisible(true);
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infoLabels[0]->setVisible(true);
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infoLabels[1]->setVisible(true);
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titleLabel->setText(utils::localize.get("app_desktop_pin_info1"));
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infoLabels[0]->setText(utils::localize.get("app_desktop_pin_info2"));
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infoLabels[1]->setText(std::to_string(remainingAttempts));
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//show pin icon
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lockImage->setVisible(false);
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infoImage->setVisible(true);
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}
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else if( state == State::PhoneBlocked ) {
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for( uint32_t i=0; i<4; i++ ) {
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pinLabels[i]->setVisible(false);
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pinLabels[i]->setText("");
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}
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//hide second info label
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titleLabel->setVisible(false);
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infoLabels[0]->setVisible(true);
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infoLabels[1]->setVisible(false);
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infoLabels[0]->setText(utils::localize.get("app_desktop_pin_blocked1"));
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infoLabels[1]->setText("");
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//show pin icon
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lockImage->setVisible(false);
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infoImage->setVisible(true);
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}
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}
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void PinLockWindow::onBeforeShow( ShowMode mode, SwitchData* data ) {
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//check if there was a signal to lock the phone due to inactivity.
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if( (data != nullptr) && (data->getDescription() == "LockPhoneData")) {
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LockPhoneData* lockData = reinterpret_cast<LockPhoneData*>( data );
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lockTimeoutApplilcation = lockData->getPreviousApplication();
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}
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//change kbd profile to home_screen
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application->setKeyboardProfile("home_screen");
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//set state
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setVisibleState( state );
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}
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bool PinLockWindow::onInput( const InputEvent& inputEvent ) {
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//check if any of the lower inheritance onInput methods catch the event
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bool ret = AppWindow::onInput( inputEvent );
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if( ret )
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return true;
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if( inputEvent.state == gui::InputEvent::State::keyReleasedShort ) {
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//accept only LF, enter, RF, #, and numeric values
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if( state == State::EnteringPin ) {
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if( inputEvent.keyCode == KeyCode::KEY_LF ) {
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return true;
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}
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else if( inputEvent.keyCode == KeyCode::KEY_RF ) {
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application->switchWindow( "MainWindow" );
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return true;
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}
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else if( inputEvent.keyCode == KeyCode::KEY_PND ) {
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if( charCount > 0 ) {
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pinLabels[charCount-1]->setText("");
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charCount--;
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bottomBar->setActive( BottomBar::Side::CENTER, false );
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application->refreshWindow( RefreshModes::GUI_REFRESH_FAST );
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}
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return true;
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}
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else if( inputEvent.keyCode == KeyCode::KEY_ENTER ) {
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if( (state == State::EnteringPin) && (charCount == 4)) {
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//TODO make pin checking here, currently it always fails
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if( application->getSettings().lockPassHash == (1000*charValue[0]+100*charValue[1]+10*charValue[2]+charValue[3] ) ) {
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remainingAttempts = maxPasswordAttempts;
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app::ApplicationDesktop* app = reinterpret_cast<app::ApplicationDesktop*>( application );
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app->setScreenLocked(false);
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//if there is no application to return to simply return to main window
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if( lockTimeoutApplilcation.empty()) {
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application->switchWindow( "MainWindow" );
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}
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else {
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lockTimeoutApplilcation = "";
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sapm::ApplicationManager::messageSwitchPreviousApplication( application );
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}
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return true;
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}
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if( remainingAttempts == 1 ) {
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state = State::PhoneBlocked;
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bottomBar->setActive( BottomBar::Side::CENTER, false );
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setVisibleState( State::PhoneBlocked );
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}
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else {
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remainingAttempts--;
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setVisibleState( State::WrongPinInfo );
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}
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application->refreshWindow( RefreshModes::GUI_REFRESH_FAST );
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}
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else if( state == State::WrongPinInfo ) {
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setVisibleState( State::EnteringPin );
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application->refreshWindow( RefreshModes::GUI_REFRESH_FAST );
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}
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return true;
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}
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else if(( inputEvent.keyChar >= '0') && ( inputEvent.keyChar <= '9') ) {
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//fill next field with star and store value in array
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if( charCount < 4 ) {
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pinLabels[charCount]->setText("*");
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charValue[charCount] = inputEvent.keyChar-'0';
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charCount++;
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//if 4 char has been entered show bottom bar confirm
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if( charCount == 4 ) {
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bottomBar->setActive( BottomBar::Side::CENTER, true );
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}
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application->refreshWindow( RefreshModes::GUI_REFRESH_FAST );
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}
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return true;
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}
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}
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else if( state == State::WrongPinInfo ) {
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if( inputEvent.keyCode == KeyCode::KEY_ENTER ) {
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state = State::EnteringPin;
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setVisibleState( State::EnteringPin );
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application->refreshWindow( RefreshModes::GUI_REFRESH_FAST );
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}
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else if( inputEvent.keyCode == KeyCode::KEY_RF ) {
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state = State::EnteringPin;
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application->switchWindow( "MainWindow" );
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}
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}
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else if( state == State::PhoneBlocked) {
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if( inputEvent.keyCode == KeyCode::KEY_RF ) {
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application->switchWindow( "MainWindow" );
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return true;
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}
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}
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}
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return false;
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}
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} /* namespace gui */
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