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* [EGD-2569] added # and * as numeric inputs * [EGD-2569] added '+' input sign * [EGD-2569] created defines with window names for call app * [EGD-2547] contact recognition during call * [EGD-2547] moved UiCommon * [fix][EGD-2547] fix for setting empty UTF string to text gui field * [EGD-2547] adding new contact from call enter window * [EGD-2547] minor clean up and added param validation * [EGD-2547] easier method to add contact * [EGD-2569] added new keyboard profile (numeric with special signs) Desktop is passing it properly to Call app. * [EGD-2569] added transaltor to enternumberwindow * [EGD-2569] reverted unnecessary changes [EGD-2569] revert [EGD-2569] revert of not needed changes * [EGD-2569] fix in phone.kprof * [EGD-2547] unified API to call and send sms * [EGD-2547] changed default to true * [EGD-2547] minor clean up. * [EGD-2569] revert changes in PinLockWindow.cpp * [EGD-2569][fix] eneter as null char * [EGD-2547] PR fixes [EGD-2547] code review fixes / refactored UiCommon [EGD-2547] more code review fixes [EGD-2547] rem not needed cast * [EGD-2547] PR fixes * [EGD-2547] splitting of UiCommon * [EGD-2547] typo fix * [EGD-2547] revereted one line conversion from char to string.
22 lines
773 B
C++
22 lines
773 B
C++
#include "Options.hpp"
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#include <UiCommonActions.hpp>
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#include <cassert>
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#include <i18/i18.hpp>
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namespace app
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{
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gui::Option callOption(Application *app, CallOperation callOperation, const ContactRecord &contact)
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{
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assert(app != nullptr);
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return {UTF8(utils::localize.get("sms_call_text")) + contact.primaryName,
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[app, contact, callOperation](gui::Item &item) { return call(app, callOperation, contact); }};
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}
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gui::Option contactOption(Application *app, ContactOperation contactOperation, const ContactRecord &contactRec)
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{
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assert(app != nullptr);
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return {utils::localize.get("sms_contact_details"), [=](gui::Item &item) { return contact(app, contactOperation, contactRec); }};
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}
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} // namespace app
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