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1. Prepare Pure and Bell specific `Application` classes and add them to `app` target: - `products/BellHybrid/apps/Application.cpp` - `products/PurePhone/apps/Application.cpp` 2. Update `CMakeLists.txt` files. 3. Move `ApplicationBell` implementation to Bell-specific `Application` class and remove `ApplicationBell` files. 4. Change Bell apps parent classes from `ApplicationBell` to Bell-specific `Application` class. 5. Rename `Application` to `ApplicationCommon` in the rest of the files.
87 lines
2.9 KiB
C++
87 lines
2.9 KiB
C++
// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#include "SpecialInputMainWindow.hpp"
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#include "ApplicationSpecialInput.hpp"
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#include <messages/AppMessage.hpp>
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#include <i18n/i18n.hpp>
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#include <Style.hpp>
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#include <cassert>
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using namespace gui;
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SpecialInputMainWindow::SpecialInputMainWindow(app::ApplicationCommon *app)
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: AppWindow(app, app::char_select), model{std::make_shared<SpecialInputModel>(this->application)}
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{
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buildInterface();
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}
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void SpecialInputMainWindow::onBeforeShow(ShowMode mode, SwitchData *data)
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{
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assert(dynamic_cast<app::ApplicationSpecialInput *>(application));
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model->clearData();
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actualWindow = specialInputStyle::CharactersType::Emoji;
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switchPage();
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}
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void SpecialInputMainWindow::rebuild()
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{
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destroyInterface();
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buildInterface();
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}
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void SpecialInputMainWindow::buildInterface()
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{
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AppWindow::buildInterface();
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bottomBar->setText(BottomBar::Side::CENTER, utils::translate(style::strings::common::select));
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bottomBar->setText(BottomBar::Side::RIGHT, utils::translate(style::strings::common::back));
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bottomBar->setText(BottomBar::Side::LEFT, utils::translate(style::strings::common::emoji));
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charList = new gui::ListView(this,
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specialInputStyle::specialInputListView::x,
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specialInputStyle::specialInputListView::y,
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specialInputStyle::specialInputListView::w,
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specialInputStyle::specialInputListView::h,
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model);
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setFocusItem(charList);
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}
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void SpecialInputMainWindow::destroyInterface()
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{
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model->clearData();
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setFocusItem(nullptr);
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erase();
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}
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bool SpecialInputMainWindow::onInput(const InputEvent &inputEvent)
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{
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auto ret = AppWindow::onInput(inputEvent);
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if (inputEvent.isShortRelease()) {
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switch (inputEvent.getKeyCode()) {
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case KeyCode::KEY_LF: {
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switchPage();
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return true;
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}
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default:
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break;
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}
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}
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return ret;
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}
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void SpecialInputMainWindow::switchPage()
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{
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model->clearData();
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if (actualWindow == specialInputStyle::CharactersType::Emoji) {
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model->createData(specialInputStyle::CharactersType::SpecialCharacters);
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actualWindow = specialInputStyle::CharactersType::SpecialCharacters;
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bottomBar->setText(BottomBar::Side::LEFT, utils::translate(style::strings::common::emoji));
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setTitle(utils::translate("app_special_input_window"));
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}
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else if (actualWindow == specialInputStyle::CharactersType::SpecialCharacters) {
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model->createData(specialInputStyle::CharactersType::Emoji);
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actualWindow = specialInputStyle::CharactersType::Emoji;
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bottomBar->setText(BottomBar::Side::LEFT, utils::translate(style::strings::common::special_chars));
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setTitle(utils::translate("app_emoji_input_window"));
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}
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}
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