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Refactor audio data path to fix several synchronization issues and excessive copy operations on large memory blocks. Introduce audio::Stream data structure to allow connecting audio source and sink with a zero-copy capability. Introduce system mechanisms: - critical section guard lock needed for stream synchronization - non-cacheable memory allocator to allocate memory for DMA safe buffers Update the Googletest CMake template to match the capabilities of the Catch2 template. Signed-off-by: Marcin Smoczyński <smoczynski.marcin@gmail.com> Signed-off-by: Hubert Chrzaniuk <hubert.chrzaniuk@mudita.com>
45 lines
815 B
C++
45 lines
815 B
C++
// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#include "Endpoint.hpp"
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#include <cassert> // assert
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using namespace audio;
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void Endpoint::setStream(Stream &stream)
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{
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assert(_stream == nullptr);
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_stream = &stream;
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}
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Stream *Endpoint::getStream() const noexcept
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{
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return _stream;
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}
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void Endpoint::unsetStream()
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{
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assert(_stream != nullptr);
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_stream = nullptr;
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}
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bool Endpoint::isConnected() const noexcept
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{
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return _stream != nullptr;
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}
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void Source::connect(Sink &sink, Stream &stream)
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{
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connectedSink = &sink;
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connectedSink->setStream(stream);
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setStream(stream);
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}
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void Source::disconnectStream()
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{
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unsetStream();
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connectedSink->unsetStream();
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connectedSink = nullptr;
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}
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