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195 lines
6.3 KiB
C++
195 lines
6.3 KiB
C++
// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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/*
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* Service.hpp
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*
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* Created on: Mar 7, 2019
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* Author: mati
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*/
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#ifndef SYSTEMMANAGER_SYSTEMMANAGER_HPP_
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#define SYSTEMMANAGER_SYSTEMMANAGER_HPP_
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#include <functional>
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#include "thread.hpp"
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#include "condition_variable.hpp"
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#include "mutex.hpp"
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#include "Service/Mailbox.hpp"
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#include "Service/Service.hpp"
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#include "Service/ServiceCreator.hpp"
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#include "PowerManager.hpp"
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#include "PhoneModes/Subject.hpp"
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#include <common_data/RawKey.hpp>
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#include "Constants.hpp"
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#include "CpuStatistics.hpp"
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#include "DeviceManager.hpp"
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#include <chrono>
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#include <vector>
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namespace sys
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{
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namespace constants
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{
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using namespace std::chrono_literals;
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inline constexpr std::chrono::milliseconds timerInitInterval{30s};
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inline constexpr std::chrono::milliseconds timerPeriodInterval{100ms};
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} // namespace constants
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class PhoneModeRequest; // Forward declaration
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class TetheringStateRequest; // Forward declaration
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enum class Code
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{
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CloseSystem,
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Update,
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Reboot,
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None,
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};
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class SystemManagerCmd : public DataMessage
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{
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public:
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SystemManagerCmd(Code type = Code::None) : DataMessage(BusChannel::SystemManagerRequests), type(type)
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{}
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Code type;
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};
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class SystemManager : public Service
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{
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public:
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using InitFunction = std::function<bool()>;
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enum class State
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{
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Running,
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Suspend,
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Shutdown,
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ShutdownReady,
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Reboot,
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} state = State::Running;
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explicit SystemManager(std::vector<std::unique_ptr<BaseServiceCreator>> &&creators);
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~SystemManager() override;
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void set(enum State state);
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void initialize();
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void StartSystem(InitFunction sysInit, InitFunction appSpaceInit);
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// Invoke system close procedure
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static bool CloseSystem(Service *s);
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static bool Update(Service *s, const std::string &updateOSVer, std::string ¤tOSVer);
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static bool Reboot(Service *s);
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static void storeOsVersion(Service *s, const std::string &updateOSVer, const std::string ¤tOSVer);
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static bool SuspendService(const std::string &name, Service *caller);
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static bool ResumeService(const std::string &name, Service *caller);
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/// Runs a service
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static bool RunService(std::shared_ptr<Service> service, Service *caller, TickType_t timeout = 5000);
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/// Destroy existing service
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/// @note there is no fallback
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static bool DestroyService(const std::string &name, Service *caller, TickType_t timeout = 5000);
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/// Translates a slider state into a phone mode.
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/// \param key Slider button state
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/// \return Phone mode.
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static phone_modes::PhoneMode translateSliderState(const RawKey &key);
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/// Kill service
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/// @note - this is final, it straight takes service, calls it's close callback and it's gone
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/// please mind that services & apps not registered in SystemManager cant be killed - these should be handled by
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/// parents (as above in Destroy) ApplicationManager somehow propagates this, but I would call how it's done
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/// `imperfect`
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///
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/// @note there is no timeout on deinit handler, might be worth to consider blocking `message` DeinitHandler
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/// instead
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void kill(std::shared_ptr<Service> const &toKill);
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private:
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MessagePointer DataReceivedHandler(DataMessage *msg, ResponseMessage *resp) override;
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ReturnCodes InitHandler() override;
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ReturnCodes DeinitHandler() override
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{
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return ReturnCodes::Success;
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}
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ReturnCodes SwitchPowerModeHandler(const ServicePowerMode mode) final
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{
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return ReturnCodes::Success;
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}
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void Run() override;
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void StartSystemServices();
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/// Sysmgr stores list of all active services but some of them are under control of parent services.
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/// Parent services ought to manage lifetime of child services hence we are sending DestroyRequests only to
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/// parents.
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/// It closes all workers except EventManager -as it needs information from Eventmanager that it's safe to
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/// shutdown
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void CloseSystemHandler();
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void UpdateSystemHandler();
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void RebootHandler();
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/// loop to handle prior to full system close
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/// for now for rt1051 we need to
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/// 1. check if we have power plug in
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/// 2. if power is in, if we didn't get request for poweron ( this triggers reboot)
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/// this is needed as we can't just shutdown phone with power in - it would end in phone unable to boot (as
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/// red key won't work to power it on. For more information follow up with schematics
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bool PreShutdownLoop();
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/// periodic update of cpu statistics
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void CpuStatisticsTimerHandler();
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MessagePointer handlePhoneModeRequest(PhoneModeRequest *request);
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MessagePointer handleTetheringStateRequest(TetheringStateRequest *request);
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bool cpuStatisticsTimerInit{false};
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std::vector<std::unique_ptr<BaseServiceCreator>> systemServiceCreators;
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std::unique_ptr<sys::Timer> cpuStatisticsTimer;
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std::unique_ptr<phone_modes::Subject> phoneModeSubject;
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InitFunction userInit;
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InitFunction systemInit;
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static std::vector<std::shared_ptr<Service>> servicesList;
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static cpp_freertos::MutexStandard destroyMutex;
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static std::unique_ptr<PowerManager> powerManager;
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static std::unique_ptr<CpuStatistics> cpuStatistics;
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static std::unique_ptr<DeviceManager> deviceManager;
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};
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} // namespace sys
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inline const char *c_str(sys::SystemManager::State state)
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{
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switch (state) {
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case sys::SystemManager::State::Running:
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return "Running";
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case sys::SystemManager::State::Suspend:
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return "Suspend";
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case sys::SystemManager::State::Shutdown:
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return "Shutdown";
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case sys::SystemManager::State::Reboot:
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return "Reboot";
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case sys::SystemManager::State::ShutdownReady:
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return "ShutdownReady";
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}
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return "";
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}
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#endif /* SYSTEMMANAGER_SYSTEMMANAGER_HPP_ */
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