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Availability and Change in phoneLock handled by PhoneLockHandler. Removed old implementation from onBoarding and Settings. Cleared language assets.
110 lines
3.9 KiB
C++
110 lines
3.9 KiB
C++
// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#include "SimLockBox.hpp"
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#include "locks/data/LockStyle.hpp"
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#include "locks/windows/PinLockBaseWindow.hpp"
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#include "Lock.hpp"
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#include <Style.hpp>
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#include <Image.hpp>
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namespace label_style = style::window::pin_lock::pin_label;
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namespace gui
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{
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void SimLockBox::popChar(unsigned int charNum)
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{
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rebuildInputLabels(charNum);
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}
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void SimLockBox::putChar(unsigned int charNum)
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{
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rebuildInputLabels(++charNum);
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}
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void SimLockBox::buildLockBox(unsigned int inputSize)
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{
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LockWindow->buildImages("pin_lock", "pin_lock_info");
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buildInputLabels(0);
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}
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void SimLockBox::buildInputLabels(unsigned int inputSize)
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{
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auto itemBuilder = []() {
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auto label = new gui::Image("dot_12px_hard_alpha_W_G");
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return label;
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};
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LockWindow->buildPinLabels(itemBuilder, inputSize, label_style::x, label_style::y, label_style::w);
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LockWindow->pinLabelsBox->setEdges(RectangleEdge::Bottom);
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}
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void SimLockBox::rebuildInputLabels(unsigned int inputSize)
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{
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LockWindow->pinLabelsBox->erase();
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buildInputLabels(inputSize);
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}
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void SimLockBox::setVisibleStateInputRequired(InputActionType type)
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{
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LockWindow->pinLabelsBox->setVisible(true);
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switch (type) {
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case LockBox::InputActionType::ProvideInput: {
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LockWindow->setText(
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"app_desktop_sim_enter_pin_unlock",
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PinLockBaseWindow::TextType::Primary,
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{{LockWindow->getToken(PinLockBaseWindow::Token::PinType), LockWindow->lock->getLockName()}});
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break;
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}
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case LockBox::InputActionType::ProvideNewInput:
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LockWindow->setText("app_desktop_sim_enter_new_pin", PinLockBaseWindow::TextType::Primary);
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break;
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case LockBox::InputActionType::ConfirmNewInput:
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LockWindow->setText("app_desktop_sim_confirm_new_pin", PinLockBaseWindow::TextType::Primary);
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break;
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}
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LockWindow->setImagesVisible(true, false);
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LockWindow->setBottomBarWidgetsActive(false, false, true);
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}
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void SimLockBox::setVisibleStateInputInvalid(InputErrorType type, unsigned int value)
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{
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switch (type) {
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case LockBox::InputErrorType::InvalidInput:
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if (value == 1) {
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LockWindow->setText("app_desktop_sim_setup_wrong_pin_last_attempt",
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PinLockBaseWindow::TextType::Primary);
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}
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else {
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LockWindow->setText(
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"app_desktop_sim_setup_wrong_pin",
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PinLockBaseWindow::TextType::Primary,
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{{LockWindow->getToken(PinLockBaseWindow::Token::Attempts), static_cast<int>(value)}});
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}
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break;
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case LockBox::InputErrorType::NewInputConfirmFailed:
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LockWindow->setText("app_desktop_sim_wrong_pin_confirmation", PinLockBaseWindow::TextType::Primary);
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break;
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case LockBox::InputErrorType::UnhandledError: {
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LockWindow->setText("app_desktop_sim_cme_error",
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PinLockBaseWindow::TextType::Primary,
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{{LockWindow->getToken(PinLockBaseWindow::Token::CmeCode), static_cast<int>(value)}});
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break;
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}
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}
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LockWindow->setImagesVisible(false, true);
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LockWindow->setBottomBarWidgetsActive(false, true, true);
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}
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void SimLockBox::setVisibleStateBlocked()
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{
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LockWindow->setText("app_desktop_sim_puk_blocked", PinLockBaseWindow::TextType::Primary);
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LockWindow->setImagesVisible(false, true);
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LockWindow->setBottomBarWidgetsActive(false, true, true);
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}
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void SimLockBox::clear()
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{
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rebuildInputLabels(0);
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}
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} // namespace gui
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