Files
MuditaOS/module-gui/gui/input/Translator.cpp

224 lines
6.9 KiB
C++

#include "Translator.hpp"
#include "log/log.hpp"
#include "vfs.hpp"
#include <algorithm>
namespace gui
{
void recon_long_press(InputEvent &evt, const RawKey &key, const RawKey &prev_key_press, uint32_t time)
{
if (key.state == RawKey::State::Released && prev_key_press.key_code == key.key_code)
{
// determine long press
if (key.time_release - prev_key_press.time_press >= key_time_longpress_ms)
{
evt.state = InputEvent::State::keyReleasedLong;
}
}
}
InputEvent KeyBaseTranslation::set(RawKey key)
{
gui::InputEvent evt(key);
if (key.state == RawKey::State::Pressed)
{
evt.state = InputEvent::State::keyPressed;
}
else if (key.state == RawKey::State::Released)
{
evt.state = InputEvent::State::keyReleasedShort;
}
recon_long_press(evt, key, prev_key_press, key_time_longpress_ms);
// store last key press/release
if (key.state == RawKey::State::Pressed)
{
prev_key_press = key;
}
if (key.state != RawKey::State::Released)
{
prev_key_released = false;
}
else
{
prev_key_released = true;
}
return evt;
}
bool KeyBaseTranslation::timeout(uint32_t time)
{
if (!prev_key_released &&
(prev_key_press.time_press != 0) &&
(time - prev_key_press.time_press >= key_time_longpress_ms))
{
prev_key_timedout = true;
return true;
}
return false;
}
gui::KeyCode getKeyCode(bsp::KeyCodes code)
{
switch(code) {
case bsp::KeyCodes::NumericKey1: return gui::KeyCode::KEY_1; break;
case bsp::KeyCodes::NumericKey2: return gui::KeyCode::KEY_2; break;
case bsp::KeyCodes::NumericKey3: return gui::KeyCode::KEY_3; break;
case bsp::KeyCodes::NumericKey4: return gui::KeyCode::KEY_4; break;
case bsp::KeyCodes::NumericKey5: return gui::KeyCode::KEY_5; break;
case bsp::KeyCodes::NumericKey6: return gui::KeyCode::KEY_6; break;
case bsp::KeyCodes::NumericKey7: return gui::KeyCode::KEY_7; break;
case bsp::KeyCodes::NumericKey8: return gui::KeyCode::KEY_8; break;
case bsp::KeyCodes::NumericKey9: return gui::KeyCode::KEY_9; break;
case bsp::KeyCodes::NumericKey0: return gui::KeyCode::KEY_0; break;
case bsp::KeyCodes::NumericKeyAst: return gui::KeyCode::KEY_AST; break;
case bsp::KeyCodes::NumericKeyPnd: return gui::KeyCode::KEY_PND; break;
case bsp::KeyCodes::JoystickLeft: return gui::KeyCode::KEY_LEFT; break;
case bsp::KeyCodes::JoystickRight: return gui::KeyCode::KEY_RIGHT; break;
case bsp::KeyCodes::JoystickUp: return gui::KeyCode::KEY_UP; break;
case bsp::KeyCodes::JoystickDown: return gui::KeyCode::KEY_DOWN; break;
case bsp::KeyCodes::JoystickEnter: return gui::KeyCode::KEY_ENTER; break;
case bsp::KeyCodes::FnLeft: return gui::KeyCode::KEY_LF; break;
case bsp::KeyCodes::FnRight: return gui::KeyCode::KEY_RF; break;
case bsp::KeyCodes::VolUp: return gui::KeyCode::KEY_VOLUP; break;
case bsp::KeyCodes::VolDown: return gui::KeyCode::KEY_VOLDN; break;
case bsp::KeyCodes::Torch: return gui::KeyCode::KEY_TORCH; break;
case bsp::KeyCodes::SSwitchUp: return gui::KeyCode::SWITCH_UP; break;
case bsp::KeyCodes::SSwitchDown: return gui::KeyCode::SWITCH_DN; break;
case bsp::KeyCodes::SSwitchMid: return gui::KeyCode::SWITCH_MID; break;
default:
LOG_ERROR("Unhandled bsp key!");
return gui::KeyCode::KEY_UNDEFINED;
}
}
InputEvent KeyInputSimpleTranslation::translate(RawKey key)
{
auto evt = KeyBaseTranslation::set(key);
// when last action timed out we don't want to handle key release
if(prev_key_timedout && key.state == RawKey::State::Released) {
evt.state = InputEvent::State::Undefined;
prev_key_timedout = false;
}
evt.keyCode = getKeyCode(key.key_code);
return evt;
}
InputEvent KeyInputSimpleTranslation::translate(uint32_t timeout)
{
RawKey key;
key.state = RawKey::State::Released;
key.key_code = prev_key_press.key_code;
key.time_press = 0;
key.time_release = timeout;
InputEvent evt(key);
evt.state = InputEvent::State::keyReleasedLong;
evt.keyCode = getKeyCode(key.key_code);
return evt;
}
/// profiles cache - load once for all
class Profiles
{
private:
const char* profilesFolder = "sys/assets/profiles";
std::map<std::string, gui::Profile> profiles = {};
void loadProfile(const std::string &filepath)
{
LOG_INFO("Load profile: %s", filepath.c_str());
auto p = Profile(filepath);
if( p.getName() != std::string() ) {
profiles.insert({p.getName(), std::move(p)});
}
}
std::vector<std::string> getProfilesList(std::string ext)
{
std::vector<std::string> profileFiles;
LOG_INFO("Scanning %s profiles folder: %s", ext.c_str(), profilesFolder);
auto dirList = vfs.listdir(profilesFolder, ext);
for (vfs::DirectoryEntry ent : dirList)
{
if (ent.attributes != vfs::FileAttributes::Directory)
{
profileFiles.push_back(std::string(profilesFolder) + "/" + ent.fileName);
}
}
LOG_INFO("Total number of profiles: %d", profileFiles.size());
return profileFiles;
}
void init()
{
std::vector<std::string> profileFiles = getProfilesList(".kprof");
for (std::string mapName : profileFiles)
{
if(std::size(mapName)) {
loadProfile(mapName);
}
}
if( std::size(profiles) == 0) {
LOG_ERROR("No keyboard profiles loaded");
}
}
Profile empty;
public:
static Profiles &get()
{
static Profiles *p;
if (p == nullptr)
{
p = new Profiles();
p->init();
}
return *p;
}
static Profile &get(const std::string &name)
{
// if profile not in profile map -> load
if(std::size(name) ==0) {
LOG_ERROR("Request for non existend profile: %s", name.c_str());
return get().empty;
}
if (get().profiles.find(name) == get().profiles.end())
{
get().loadProfile(name);
}
return get().profiles[name];
}
};
uint32_t KeyInputMappedTranslation::handle(RawKey key, const std::string &keymap)
{
// get shortpress
if (prev_key_press.key_code != key.key_code)
{
times = 0;
}
else if (key.state == RawKey::State::Released)
{
/// TODO use key_time_cycle_ms from keymap (if exists in keymap...)
if (key.time_release - prev_key_press.time_release < key_time_cycle_ms)
{
++times;
}
else
{
times = 0;
}
}
if (key.state == RawKey::State::Released)
{
prev_key_press = key;
}
return Profiles::get(keymap).get(key.key_code, times);
}
} /* namespace gui */