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https://github.com/CalcProgrammer1/OpenRGB.git
synced 2026-04-28 09:49:57 -04:00
Clean up RGBController mode handling
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@@ -19,66 +19,70 @@ RGBController_WushiL50USB::RGBController_WushiL50USB(WushiL50USBController* cont
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mode Direct;
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Direct.name = "Direct";
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Direct.value = WUSHI_L50_EFFECT_STATIC;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.brightness_min = 1;
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Direct.brightness_max = 2;
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Direct.brightness = 2;
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modes.push_back(Direct);
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mode Breath;
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Breath.name = "Breathing";
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Breath.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;//MODE_FLAG_HAS_PER_LED_COLOR
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Breath.color_mode = MODE_COLORS_RANDOM;//;MODE_COLORS_PER_LED;//
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Breath.brightness_min = 1;
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Breath.brightness_max = 2;
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Breath.value = WUSHI_L50_EFFECT_BREATH;
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Breath.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
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Breath.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Breath.speed_min = 1;
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Breath.speed_max = 4;
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Breath.speed = 3;
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Breath.colors_min = 1;
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Breath.colors_max = 1;
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Breath.colors.resize(1);
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modes.push_back(Breath);
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mode Wave;
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Wave.name = "Rainbow Wave";
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Wave.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
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Wave.value = WUSHI_L50_EFFECT_WAVE;
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Wave.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED;
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Wave.color_mode = MODE_COLORS_RANDOM;
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Wave.speed_min = 1;
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Wave.speed_max = 4;
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Wave.speed = 3;
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modes.push_back(Wave);
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mode Smooth;
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Smooth.name = "Spectrum Cycle";
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Smooth.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED;
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Smooth.value = WUSHI_L50_EFFECT_SMOOTH;
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Smooth.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;
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Smooth.color_mode = MODE_COLORS_RANDOM;
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Smooth.brightness_min = 1;
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Smooth.brightness_max = 2;
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Smooth.speed_min = 1;
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Smooth.speed_max = 4;
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Smooth.speed = 3;
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modes.push_back(Smooth);
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mode Race;
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Race.name = "Race Cycle";
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Race.flags = MODE_FLAG_HAS_RANDOM_COLOR |MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED;
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Race.value = WUSHI_L50_EFFECT_RACE;
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Race.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED;
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Race.color_mode = MODE_COLORS_RANDOM;
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Race.brightness_min = 1;
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Race.brightness_max = 2;
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Race.speed_min = 1;
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Race.speed_max = 4;
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Race.speed = 3;
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modes.push_back(Race);
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mode Stack;
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Stack.name = "Stacking";
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Stack.value = WUSHI_L50_EFFECT_STACK;
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Stack.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
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Stack.color_mode = MODE_COLORS_RANDOM;
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Stack.brightness_min = 1;
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Stack.brightness_max = 2;
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Stack.brightness = 2;
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Stack.speed_min = 1;
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Stack.speed_max = 4;
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Stack.speed = 3;
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modes.push_back(Stack);
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mode Off;
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Off.name = "Off";
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Off.flags = MODE_FLAG_HAS_RANDOM_COLOR;
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Off.color_mode = MODE_COLORS_RANDOM;
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modes.push_back(Off);
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SetupZones();
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}
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@@ -91,7 +95,7 @@ void RGBController_WushiL50USB::SetupZones()
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{
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zone new_zone;
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new_zone.name = "Dock";
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new_zone.type = ZONE_TYPE_LINEAR;
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new_zone.type = ZONE_TYPE_SINGLE;
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new_zone.leds_count = WUSHI_L50_NUM_LEDS;
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new_zone.leds_max = new_zone.leds_count;
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new_zone.leds_min = new_zone.leds_count;
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@@ -120,7 +124,18 @@ void RGBController_WushiL50USB::ResizeZone(int /*zone*/, int /*new_size*/)
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void RGBController_WushiL50USB::DeviceUpdateLEDs()
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{
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state.SetColors(colors);
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if(modes[active_mode].color_mode == MODE_COLORS_PER_LED)
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{
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state.SetColors(colors);
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}
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if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
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{
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state.zone0_rgb[0] = RGBGetRValue(modes[active_mode].colors[0]);
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state.zone0_rgb[1] = RGBGetGValue(modes[active_mode].colors[0]);
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state.zone0_rgb[2] = RGBGetBValue(modes[active_mode].colors[0]);
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}
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controller->setMode(&state);
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}
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@@ -137,66 +152,35 @@ void RGBController_WushiL50USB::UpdateSingleLED(int /*led*/)
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void RGBController_WushiL50USB::DeviceUpdateMode()
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{
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state.Reset();
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state.SetColors(colors);
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switch(active_mode)
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state.effect = modes[active_mode].value;
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if(modes[active_mode].color_mode == MODE_COLORS_PER_LED)
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{
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case 0:
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state.effect = WUSHI_L50_EFFECT_STATIC;
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break;
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case 1:
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state.effect = WUSHI_L50_EFFECT_BREATH;
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break;
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case 2:
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state.effect = WUSHI_L50_EFFECT_WAVE;
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state.wave_ltr = modes[active_mode].direction ? 0 : 1;
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state.wave_rtl = modes[active_mode].direction ? 1 : 0;
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break;
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case 3:
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state.effect = WUSHI_L50_EFFECT_SMOOTH;
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break;
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case 4:
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state.effect = WUSHI_L50_EFFECT_RACE;
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state.wave_ltr = modes[active_mode].direction ? 0 : 1;
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state.wave_rtl = modes[active_mode].direction ? 1 : 0;
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break;
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case 5:
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state.effect = WUSHI_L50_EFFECT_STACK;
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state.wave_ltr = modes[active_mode].direction ? 0 : 1;
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state.wave_rtl = modes[active_mode].direction ? 1 : 0;
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break;
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case 6:
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state.effect = WUSHI_L50_EFFECT_STATIC;
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state.zone0_rgb[0] = 0;
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state.zone0_rgb[1] = 0;
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state.zone0_rgb[2] = 0;
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state.zone1_rgb[0] = 0;
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state.zone1_rgb[1] = 0;
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state.zone1_rgb[2] = 0;
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state.zone2_rgb[0] = 0;
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state.zone2_rgb[1] = 0;
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state.zone2_rgb[2] = 0;
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state.zone3_rgb[0] = 0;
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state.zone3_rgb[1] = 0;
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state.zone3_rgb[2] = 0;
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break;
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state.SetColors(colors);
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}
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/*---------------------------------------------------------*\
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| Mode number from 0, but in mode from 1 |
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\*---------------------------------------------------------*/
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if(active_mode != (WUSHI_L50_EFFECT_STATIC - 1))
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if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
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{
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state.zone0_rgb[0] = RGBGetRValue(modes[active_mode].colors[0]);
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state.zone0_rgb[1] = RGBGetGValue(modes[active_mode].colors[0]);
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state.zone0_rgb[2] = RGBGetBValue(modes[active_mode].colors[0]);
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}
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if(modes[active_mode].flags & MODE_FLAG_HAS_DIRECTION_LR)
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{
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state.wave_ltr = modes[active_mode].direction ? 0 : 1;
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state.wave_rtl = modes[active_mode].direction ? 1 : 0;
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}
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if(modes[active_mode].flags & MODE_FLAG_HAS_SPEED)
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{
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state.speed = modes[active_mode].speed;
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}
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state.brightness = modes[active_mode].brightness;
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if(modes[active_mode].flags & MODE_FLAG_HAS_BRIGHTNESS)
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{
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state.brightness = modes[active_mode].brightness;
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}
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controller->setMode(&state);
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}
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