Clean up RGBController mode handling

This commit is contained in:
Adam Honse
2023-06-11 00:34:49 -05:00
parent d431f884c4
commit 0bf87bea38

View File

@@ -19,66 +19,70 @@ RGBController_WushiL50USB::RGBController_WushiL50USB(WushiL50USBController* cont
mode Direct;
Direct.name = "Direct";
Direct.value = WUSHI_L50_EFFECT_STATIC;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = 1;
Direct.brightness_max = 2;
Direct.brightness = 2;
modes.push_back(Direct);
mode Breath;
Breath.name = "Breathing";
Breath.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;//MODE_FLAG_HAS_PER_LED_COLOR
Breath.color_mode = MODE_COLORS_RANDOM;//;MODE_COLORS_PER_LED;//
Breath.brightness_min = 1;
Breath.brightness_max = 2;
Breath.value = WUSHI_L50_EFFECT_BREATH;
Breath.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Breath.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breath.speed_min = 1;
Breath.speed_max = 4;
Breath.speed = 3;
Breath.colors_min = 1;
Breath.colors_max = 1;
Breath.colors.resize(1);
modes.push_back(Breath);
mode Wave;
Wave.name = "Rainbow Wave";
Wave.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
Wave.value = WUSHI_L50_EFFECT_WAVE;
Wave.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED;
Wave.color_mode = MODE_COLORS_RANDOM;
Wave.speed_min = 1;
Wave.speed_max = 4;
Wave.speed = 3;
modes.push_back(Wave);
mode Smooth;
Smooth.name = "Spectrum Cycle";
Smooth.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED;
Smooth.value = WUSHI_L50_EFFECT_SMOOTH;
Smooth.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;
Smooth.color_mode = MODE_COLORS_RANDOM;
Smooth.brightness_min = 1;
Smooth.brightness_max = 2;
Smooth.speed_min = 1;
Smooth.speed_max = 4;
Smooth.speed = 3;
modes.push_back(Smooth);
mode Race;
Race.name = "Race Cycle";
Race.flags = MODE_FLAG_HAS_RANDOM_COLOR |MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED;
Race.value = WUSHI_L50_EFFECT_RACE;
Race.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED;
Race.color_mode = MODE_COLORS_RANDOM;
Race.brightness_min = 1;
Race.brightness_max = 2;
Race.speed_min = 1;
Race.speed_max = 4;
Race.speed = 3;
modes.push_back(Race);
mode Stack;
Stack.name = "Stacking";
Stack.value = WUSHI_L50_EFFECT_STACK;
Stack.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Stack.color_mode = MODE_COLORS_RANDOM;
Stack.brightness_min = 1;
Stack.brightness_max = 2;
Stack.brightness = 2;
Stack.speed_min = 1;
Stack.speed_max = 4;
Stack.speed = 3;
modes.push_back(Stack);
mode Off;
Off.name = "Off";
Off.flags = MODE_FLAG_HAS_RANDOM_COLOR;
Off.color_mode = MODE_COLORS_RANDOM;
modes.push_back(Off);
SetupZones();
}
@@ -91,7 +95,7 @@ void RGBController_WushiL50USB::SetupZones()
{
zone new_zone;
new_zone.name = "Dock";
new_zone.type = ZONE_TYPE_LINEAR;
new_zone.type = ZONE_TYPE_SINGLE;
new_zone.leds_count = WUSHI_L50_NUM_LEDS;
new_zone.leds_max = new_zone.leds_count;
new_zone.leds_min = new_zone.leds_count;
@@ -120,7 +124,18 @@ void RGBController_WushiL50USB::ResizeZone(int /*zone*/, int /*new_size*/)
void RGBController_WushiL50USB::DeviceUpdateLEDs()
{
state.SetColors(colors);
if(modes[active_mode].color_mode == MODE_COLORS_PER_LED)
{
state.SetColors(colors);
}
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
state.zone0_rgb[0] = RGBGetRValue(modes[active_mode].colors[0]);
state.zone0_rgb[1] = RGBGetGValue(modes[active_mode].colors[0]);
state.zone0_rgb[2] = RGBGetBValue(modes[active_mode].colors[0]);
}
controller->setMode(&state);
}
@@ -137,66 +152,35 @@ void RGBController_WushiL50USB::UpdateSingleLED(int /*led*/)
void RGBController_WushiL50USB::DeviceUpdateMode()
{
state.Reset();
state.SetColors(colors);
switch(active_mode)
state.effect = modes[active_mode].value;
if(modes[active_mode].color_mode == MODE_COLORS_PER_LED)
{
case 0:
state.effect = WUSHI_L50_EFFECT_STATIC;
break;
case 1:
state.effect = WUSHI_L50_EFFECT_BREATH;
break;
case 2:
state.effect = WUSHI_L50_EFFECT_WAVE;
state.wave_ltr = modes[active_mode].direction ? 0 : 1;
state.wave_rtl = modes[active_mode].direction ? 1 : 0;
break;
case 3:
state.effect = WUSHI_L50_EFFECT_SMOOTH;
break;
case 4:
state.effect = WUSHI_L50_EFFECT_RACE;
state.wave_ltr = modes[active_mode].direction ? 0 : 1;
state.wave_rtl = modes[active_mode].direction ? 1 : 0;
break;
case 5:
state.effect = WUSHI_L50_EFFECT_STACK;
state.wave_ltr = modes[active_mode].direction ? 0 : 1;
state.wave_rtl = modes[active_mode].direction ? 1 : 0;
break;
case 6:
state.effect = WUSHI_L50_EFFECT_STATIC;
state.zone0_rgb[0] = 0;
state.zone0_rgb[1] = 0;
state.zone0_rgb[2] = 0;
state.zone1_rgb[0] = 0;
state.zone1_rgb[1] = 0;
state.zone1_rgb[2] = 0;
state.zone2_rgb[0] = 0;
state.zone2_rgb[1] = 0;
state.zone2_rgb[2] = 0;
state.zone3_rgb[0] = 0;
state.zone3_rgb[1] = 0;
state.zone3_rgb[2] = 0;
break;
state.SetColors(colors);
}
/*---------------------------------------------------------*\
| Mode number from 0, but in mode from 1 |
\*---------------------------------------------------------*/
if(active_mode != (WUSHI_L50_EFFECT_STATIC - 1))
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
state.zone0_rgb[0] = RGBGetRValue(modes[active_mode].colors[0]);
state.zone0_rgb[1] = RGBGetGValue(modes[active_mode].colors[0]);
state.zone0_rgb[2] = RGBGetBValue(modes[active_mode].colors[0]);
}
if(modes[active_mode].flags & MODE_FLAG_HAS_DIRECTION_LR)
{
state.wave_ltr = modes[active_mode].direction ? 0 : 1;
state.wave_rtl = modes[active_mode].direction ? 1 : 0;
}
if(modes[active_mode].flags & MODE_FLAG_HAS_SPEED)
{
state.speed = modes[active_mode].speed;
}
state.brightness = modes[active_mode].brightness;
if(modes[active_mode].flags & MODE_FLAG_HAS_BRIGHTNESS)
{
state.brightness = modes[active_mode].brightness;
}
controller->setMode(&state);
}