mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
synced 2026-05-24 14:35:01 -04:00
Enable per-LED color for each Crucial mode, though new sticks only seem to use last value
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@@ -15,9 +15,6 @@ CrucialController::CrucialController(i2c_smbus_interface* bus, crucial_dev_id de
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{
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this->bus = bus;
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this->dev = dev;
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// We don't know what mode the sticks are in until we set one.
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this->last_mode = CRUCIAL_MODE_UNKNOWN;
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}
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CrucialController::~CrucialController()
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@@ -47,11 +44,7 @@ unsigned int CrucialController::GetLEDCount()
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void CrucialController::SetMode(unsigned char mode)
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{
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// Don't set a mode if we've already set the same one before.
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// This is mostly useful for direct mode and updating colors often.
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if (mode == last_mode) return;
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SendEffectMode(mode, 0x10);
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last_mode = mode;
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}
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void CrucialController::SetAllColorsDirect(RGBColor* colors)
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@@ -87,8 +80,6 @@ void CrucialController::SendEffectMode(unsigned char mode, unsigned char speed)
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void CrucialController::SendDirectColors(RGBColor* color_buf)
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{
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SetMode(CRUCIAL_MODE_STATIC);
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//Red Channels
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CrucialRegisterWrite(0x8300, RGBGetRValue(color_buf[0]));
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CrucialRegisterWrite(0x8301, RGBGetRValue(color_buf[1]));
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@@ -59,7 +59,6 @@ private:
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unsigned char config_table[64];
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unsigned int led_count;
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unsigned char channel_cfg;
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unsigned char last_mode;
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i2c_smbus_interface * bus;
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crucial_dev_id dev;
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@@ -29,88 +29,85 @@ RGBController_Crucial::RGBController_Crucial(CrucialController * crucial_ptr)
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mode Shift;
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Shift.name = "Shift";
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Shift.value = CRUCIAL_MODE_SHIFT;
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Shift.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Shift.colors_min = 1;
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Shift.colors_max = 1;
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Shift.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Shift.colors.resize(1);
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Shift.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Shift.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Shift);
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mode GradientShift;
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GradientShift.name = "Gradient Shift";
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GradientShift.value = CRUCIAL_MODE_GRADIENT_SHIFT;
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GradientShift.flags = 0;
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GradientShift.color_mode = MODE_COLORS_NONE;
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GradientShift.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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GradientShift.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(GradientShift);
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mode Fill;
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Fill.name = "Fill";
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Fill.value = CRUCIAL_MODE_FILL;
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Fill.flags = 0;
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Fill.color_mode = MODE_COLORS_NONE;
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Fill.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Fill.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Fill);
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mode Stack;
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Stack.name = "Stack";
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Stack.value = CRUCIAL_MODE_STACK;
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Stack.flags = 0;
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Stack.color_mode = MODE_COLORS_NONE;
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Stack.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Stack.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Stack);
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mode DoubleStack;
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DoubleStack.name = "Double Stack";
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DoubleStack.value = CRUCIAL_MODE_DOUBLE_STACK;
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DoubleStack.flags = 0;
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DoubleStack.color_mode = MODE_COLORS_NONE;
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DoubleStack.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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DoubleStack.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(DoubleStack);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = CRUCIAL_MODE_BREATHING;
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Breathing.flags = 0;
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Breathing.color_mode = MODE_COLORS_NONE;
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Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Breathing);
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mode MotionPoint;
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MotionPoint.name = "Motion Point";
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MotionPoint.value = CRUCIAL_MODE_MOTION_POINT;
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MotionPoint.flags = 0;
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MotionPoint.color_mode = MODE_COLORS_NONE;
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MotionPoint.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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MotionPoint.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(MotionPoint);
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mode InsideOut;
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InsideOut.name = "Inside Out";
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InsideOut.value = CRUCIAL_MODE_INSIDE_OUT;
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InsideOut.flags = 0;
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InsideOut.color_mode = MODE_COLORS_NONE;
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InsideOut.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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InsideOut.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(InsideOut);
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mode ColorStep;
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ColorStep.name = "Color Step";
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ColorStep.value = CRUCIAL_MODE_COLOR_STEP;
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ColorStep.flags = 0;
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ColorStep.color_mode = MODE_COLORS_NONE;
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ColorStep.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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ColorStep.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(ColorStep);
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mode WaterWave;
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WaterWave.name = "Water Wave (Color Blending)";
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WaterWave.value = CRUCIAL_MODE_WATER_WAVE;
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WaterWave.flags = 0;
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WaterWave.color_mode = MODE_COLORS_NONE;
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WaterWave.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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WaterWave.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(WaterWave);
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mode Flashing;
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Flashing.name = "Flashing";
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Flashing.value = CRUCIAL_MODE_FLASHING;
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Flashing.flags = 0;
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Flashing.color_mode = MODE_COLORS_NONE;
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Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Flashing);
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mode Static;
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Static.name = "Static";
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Static.value = CRUCIAL_MODE_STATIC;
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Static.flags = 0;
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Static.color_mode = MODE_COLORS_NONE;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Static.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Static);
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SetupZones();
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@@ -185,6 +182,16 @@ void RGBController_Crucial::SetCustomMode()
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void RGBController_Crucial::DeviceUpdateMode()
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{
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if (modes[active_mode].value == 0xFFFF) return;
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if(modes[active_mode].value == 0xFFFF)
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{
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crucial->SetMode(CRUCIAL_MODE_STATIC);
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return;
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}
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if(modes[active_mode].color_mode == MODE_COLORS_PER_LED)
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{
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crucial->SetAllColorsEffect(&colors[0]);
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}
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crucial->SetMode(modes[active_mode].value);
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}
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