Enable per-LED color for each Crucial mode, though new sticks only seem to use last value

This commit is contained in:
Adam Honse
2021-10-12 22:22:37 -05:00
parent f37b39e45e
commit 64f3a84e53
3 changed files with 35 additions and 38 deletions

View File

@@ -15,9 +15,6 @@ CrucialController::CrucialController(i2c_smbus_interface* bus, crucial_dev_id de
{
this->bus = bus;
this->dev = dev;
// We don't know what mode the sticks are in until we set one.
this->last_mode = CRUCIAL_MODE_UNKNOWN;
}
CrucialController::~CrucialController()
@@ -47,11 +44,7 @@ unsigned int CrucialController::GetLEDCount()
void CrucialController::SetMode(unsigned char mode)
{
// Don't set a mode if we've already set the same one before.
// This is mostly useful for direct mode and updating colors often.
if (mode == last_mode) return;
SendEffectMode(mode, 0x10);
last_mode = mode;
}
void CrucialController::SetAllColorsDirect(RGBColor* colors)
@@ -87,8 +80,6 @@ void CrucialController::SendEffectMode(unsigned char mode, unsigned char speed)
void CrucialController::SendDirectColors(RGBColor* color_buf)
{
SetMode(CRUCIAL_MODE_STATIC);
//Red Channels
CrucialRegisterWrite(0x8300, RGBGetRValue(color_buf[0]));
CrucialRegisterWrite(0x8301, RGBGetRValue(color_buf[1]));

View File

@@ -59,7 +59,6 @@ private:
unsigned char config_table[64];
unsigned int led_count;
unsigned char channel_cfg;
unsigned char last_mode;
i2c_smbus_interface * bus;
crucial_dev_id dev;

View File

@@ -29,88 +29,85 @@ RGBController_Crucial::RGBController_Crucial(CrucialController * crucial_ptr)
mode Shift;
Shift.name = "Shift";
Shift.value = CRUCIAL_MODE_SHIFT;
Shift.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Shift.colors_min = 1;
Shift.colors_max = 1;
Shift.color_mode = MODE_COLORS_MODE_SPECIFIC;
Shift.colors.resize(1);
Shift.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Shift.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Shift);
mode GradientShift;
GradientShift.name = "Gradient Shift";
GradientShift.value = CRUCIAL_MODE_GRADIENT_SHIFT;
GradientShift.flags = 0;
GradientShift.color_mode = MODE_COLORS_NONE;
GradientShift.flags = MODE_FLAG_HAS_PER_LED_COLOR;
GradientShift.color_mode = MODE_COLORS_PER_LED;
modes.push_back(GradientShift);
mode Fill;
Fill.name = "Fill";
Fill.value = CRUCIAL_MODE_FILL;
Fill.flags = 0;
Fill.color_mode = MODE_COLORS_NONE;
Fill.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Fill.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Fill);
mode Stack;
Stack.name = "Stack";
Stack.value = CRUCIAL_MODE_STACK;
Stack.flags = 0;
Stack.color_mode = MODE_COLORS_NONE;
Stack.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Stack.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Stack);
mode DoubleStack;
DoubleStack.name = "Double Stack";
DoubleStack.value = CRUCIAL_MODE_DOUBLE_STACK;
DoubleStack.flags = 0;
DoubleStack.color_mode = MODE_COLORS_NONE;
DoubleStack.flags = MODE_FLAG_HAS_PER_LED_COLOR;
DoubleStack.color_mode = MODE_COLORS_PER_LED;
modes.push_back(DoubleStack);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = CRUCIAL_MODE_BREATHING;
Breathing.flags = 0;
Breathing.color_mode = MODE_COLORS_NONE;
Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Breathing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Breathing);
mode MotionPoint;
MotionPoint.name = "Motion Point";
MotionPoint.value = CRUCIAL_MODE_MOTION_POINT;
MotionPoint.flags = 0;
MotionPoint.color_mode = MODE_COLORS_NONE;
MotionPoint.flags = MODE_FLAG_HAS_PER_LED_COLOR;
MotionPoint.color_mode = MODE_COLORS_PER_LED;
modes.push_back(MotionPoint);
mode InsideOut;
InsideOut.name = "Inside Out";
InsideOut.value = CRUCIAL_MODE_INSIDE_OUT;
InsideOut.flags = 0;
InsideOut.color_mode = MODE_COLORS_NONE;
InsideOut.flags = MODE_FLAG_HAS_PER_LED_COLOR;
InsideOut.color_mode = MODE_COLORS_PER_LED;
modes.push_back(InsideOut);
mode ColorStep;
ColorStep.name = "Color Step";
ColorStep.value = CRUCIAL_MODE_COLOR_STEP;
ColorStep.flags = 0;
ColorStep.color_mode = MODE_COLORS_NONE;
ColorStep.flags = MODE_FLAG_HAS_PER_LED_COLOR;
ColorStep.color_mode = MODE_COLORS_PER_LED;
modes.push_back(ColorStep);
mode WaterWave;
WaterWave.name = "Water Wave (Color Blending)";
WaterWave.value = CRUCIAL_MODE_WATER_WAVE;
WaterWave.flags = 0;
WaterWave.color_mode = MODE_COLORS_NONE;
WaterWave.flags = MODE_FLAG_HAS_PER_LED_COLOR;
WaterWave.color_mode = MODE_COLORS_PER_LED;
modes.push_back(WaterWave);
mode Flashing;
Flashing.name = "Flashing";
Flashing.value = CRUCIAL_MODE_FLASHING;
Flashing.flags = 0;
Flashing.color_mode = MODE_COLORS_NONE;
Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Flashing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Flashing);
mode Static;
Static.name = "Static";
Static.value = CRUCIAL_MODE_STATIC;
Static.flags = 0;
Static.color_mode = MODE_COLORS_NONE;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Static.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Static);
SetupZones();
@@ -185,6 +182,16 @@ void RGBController_Crucial::SetCustomMode()
void RGBController_Crucial::DeviceUpdateMode()
{
if (modes[active_mode].value == 0xFFFF) return;
if(modes[active_mode].value == 0xFFFF)
{
crucial->SetMode(CRUCIAL_MODE_STATIC);
return;
}
if(modes[active_mode].color_mode == MODE_COLORS_PER_LED)
{
crucial->SetAllColorsEffect(&colors[0]);
}
crucial->SetMode(modes[active_mode].value);
}