Use matrix map when available

This commit is contained in:
Adam Honse
2020-07-13 20:25:36 -05:00
parent cd7146d611
commit 7dadc8d9ee

View File

@@ -86,23 +86,41 @@ void DeviceView::paintEvent(QPaintEvent *event)
{
for(int zone_idx = 0; zone_idx < controller->zones.size(); zone_idx++)
{
for(int led_idx = 0; led_idx < controller->zones[zone_idx].leds_count; led_idx++)
if((controller->zones[zone_idx].type == ZONE_TYPE_MATRIX)
&&(controller->zones[zone_idx].matrix_map != NULL))
{
painter.fillRect((col * (box_size + box_margin)), (row * (box_size + box_margin)), box_size, box_size, QColor::fromRgb(RGBGetRValue(controller->zones[zone_idx].colors[led_idx]), RGBGetGValue(controller->zones[zone_idx].colors[led_idx]), RGBGetBValue(controller->zones[zone_idx].colors[led_idx])));
painter.drawRect((col * (box_size + box_margin)), (row * (box_size + box_margin)), box_size, box_size);
col++;
unsigned int x_count = controller->zones[zone_idx].matrix_map->width;
unsigned int y_count = controller->zones[zone_idx].matrix_map->height;
if(((controller->zones[zone_idx].matrix_map != NULL)
&&(col >= (controller->zones[zone_idx].matrix_map->width))))
for(int x = 0; x < x_count; x++)
{
row++;
col = 0;
for(int y = 0; y < y_count; y++)
{
unsigned int map_idx = (y * x_count) + x;
unsigned int color_idx = controller->zones[zone_idx].matrix_map->map[map_idx];
if( color_idx != 0xFFFFFFFF )
{
painter.fillRect((x * (box_size + box_margin)), ((y + row) * (box_size + box_margin)), box_size, box_size, QColor::fromRgb(RGBGetRValue(controller->zones[zone_idx].colors[color_idx]), RGBGetGValue(controller->zones[zone_idx].colors[color_idx]), RGBGetBValue(controller->zones[zone_idx].colors[color_idx])));
painter.drawRect((x * (box_size + box_margin)), ((y + row) * (box_size + box_margin)), box_size, box_size);
}
}
}
if(col > max_cols)
row += y_count;
}
else
{
for(int led_idx = 0; led_idx < controller->zones[zone_idx].leds_count; led_idx++)
{
row++;
col = 0;
painter.fillRect((col * (box_size + box_margin)), (row * (box_size + box_margin)), box_size, box_size, QColor::fromRgb(RGBGetRValue(controller->zones[zone_idx].colors[led_idx]), RGBGetGValue(controller->zones[zone_idx].colors[led_idx]), RGBGetBValue(controller->zones[zone_idx].colors[led_idx])));
painter.drawRect((col * (box_size + box_margin)), (row * (box_size + box_margin)), box_size, box_size);
col++;
if(col > max_cols)
{
row++;
col = 0;
}
}
}