Disable Zalman Z Sync Controller due to bricking, cause unknown, but seems to also happen with official software

This commit is contained in:
Adam Honse
2021-03-30 12:23:16 -05:00
parent 0280ac3b29
commit a77792a996
3 changed files with 131 additions and 126 deletions

View File

@@ -29,140 +29,140 @@ RGBController_ZalmanZSync::RGBController_ZalmanZSync(ZalmanZSyncController* cont
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
// mode RainbowWave;
// RainbowWave.name = "Rainbow Wave";
// RainbowWave.value = ZALMAN_Z_SYNC_MODE_RAINBOW_WAVE;
// RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
// RainbowWave.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
// RainbowWave.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
// RainbowWave.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
// RainbowWave.direction = MODE_DIRECTION_RIGHT;
// RainbowWave.color_mode = MODE_COLORS_NONE;
// modes.push_back(RainbowWave);
mode RainbowWave;
RainbowWave.name = "Rainbow Wave";
RainbowWave.value = ZALMAN_Z_SYNC_MODE_RAINBOW_WAVE;
RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
RainbowWave.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
RainbowWave.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
RainbowWave.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
RainbowWave.direction = MODE_DIRECTION_RIGHT;
RainbowWave.color_mode = MODE_COLORS_NONE;
modes.push_back(RainbowWave);
// mode ColorShift;
// ColorShift.name = "Color Shift";
// ColorShift.value = ZALMAN_Z_SYNC_MODE_COLOR_SHIFT;
// ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
// ColorShift.colors_min = 2;
// ColorShift.colors_max = 2;
// ColorShift.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
// ColorShift.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
// ColorShift.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
// ColorShift.color_mode = MODE_COLORS_MODE_SPECIFIC;
// ColorShift.colors.resize(2);
// modes.push_back(ColorShift);
mode ColorShift;
ColorShift.name = "Color Shift";
ColorShift.value = ZALMAN_Z_SYNC_MODE_COLOR_SHIFT;
ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
ColorShift.colors_min = 2;
ColorShift.colors_max = 2;
ColorShift.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
ColorShift.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
ColorShift.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
ColorShift.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorShift.colors.resize(2);
modes.push_back(ColorShift);
// mode ColorPulse;
// ColorPulse.name = "Color Pulse";
// ColorPulse.value = ZALMAN_Z_SYNC_MODE_COLOR_PULSE;
// ColorPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
// ColorPulse.colors_min = 2;
// ColorPulse.colors_max = 2;
// ColorPulse.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
// ColorPulse.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
// ColorPulse.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
// ColorPulse.color_mode = MODE_COLORS_MODE_SPECIFIC;
// ColorPulse.colors.resize(2);
// modes.push_back(ColorPulse);
mode ColorPulse;
ColorPulse.name = "Color Pulse";
ColorPulse.value = ZALMAN_Z_SYNC_MODE_COLOR_PULSE;
ColorPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
ColorPulse.colors_min = 2;
ColorPulse.colors_max = 2;
ColorPulse.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
ColorPulse.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
ColorPulse.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
ColorPulse.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorPulse.colors.resize(2);
modes.push_back(ColorPulse);
// mode ColorWave;
// ColorWave.name = "Color Wave";
// ColorWave.value = ZALMAN_Z_SYNC_MODE_COLOR_WAVE;
// ColorWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
// ColorWave.colors_min = 2;
// ColorWave.colors_max = 2;
// ColorWave.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
// ColorWave.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
// ColorWave.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
// ColorWave.direction = MODE_DIRECTION_RIGHT;
// ColorWave.color_mode = MODE_COLORS_MODE_SPECIFIC;
// ColorWave.colors.resize(2);
// modes.push_back(ColorWave);
mode ColorWave;
ColorWave.name = "Color Wave";
ColorWave.value = ZALMAN_Z_SYNC_MODE_COLOR_WAVE;
ColorWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
ColorWave.colors_min = 2;
ColorWave.colors_max = 2;
ColorWave.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
ColorWave.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
ColorWave.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
ColorWave.direction = MODE_DIRECTION_RIGHT;
ColorWave.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorWave.colors.resize(2);
modes.push_back(ColorWave);
// mode Static;
// Static.name = "Static";
// Static.value = ZALMAN_Z_SYNC_MODE_STATIC;
// Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
// Static.colors_min = 1;
// Static.colors_max = 1;
// Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
// Static.colors.resize(1);
// modes.push_back(Static);
mode Static;
Static.name = "Static";
Static.value = ZALMAN_Z_SYNC_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Static.colors_min = 1;
Static.colors_max = 1;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.colors.resize(1);
modes.push_back(Static);
// mode Temperature;
// Temperature.name = "Temperature";
// Temperature.value = ZALMAN_Z_SYNC_MODE_TEMPERATURE;
// Temperature.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
// Temperature.colors_min = 3;
// Temperature.colors_max = 3;
// Temperature.color_mode = MODE_COLORS_MODE_SPECIFIC;
// Temperature.colors.resize(3);
// modes.push_back(Temperature);
mode Temperature;
Temperature.name = "Temperature";
Temperature.value = ZALMAN_Z_SYNC_MODE_TEMPERATURE;
Temperature.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Temperature.colors_min = 3;
Temperature.colors_max = 3;
Temperature.color_mode = MODE_COLORS_MODE_SPECIFIC;
Temperature.colors.resize(3);
modes.push_back(Temperature);
// mode Visor;
// Visor.name = "Visor";
// Visor.value = ZALMAN_Z_SYNC_MODE_VISOR;
// Visor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
// Visor.colors_min = 2;
// Visor.colors_max = 2;
// Visor.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
// Visor.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
// Visor.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
// Visor.color_mode = MODE_COLORS_MODE_SPECIFIC;
// Visor.colors.resize(2);
// modes.push_back(Visor);
mode Visor;
Visor.name = "Visor";
Visor.value = ZALMAN_Z_SYNC_MODE_VISOR;
Visor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
Visor.colors_min = 2;
Visor.colors_max = 2;
Visor.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
Visor.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
Visor.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
Visor.color_mode = MODE_COLORS_MODE_SPECIFIC;
Visor.colors.resize(2);
modes.push_back(Visor);
// mode Marquee;
// Marquee.name = "Marquee";
// Marquee.value = ZALMAN_Z_SYNC_MODE_MARQUEE;
// Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
// Marquee.colors_min = 1;
// Marquee.colors_max = 1;
// Marquee.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
// Marquee.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
// Marquee.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
// Marquee.direction = MODE_DIRECTION_RIGHT;
// Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
// Marquee.colors.resize(1);
// modes.push_back(Marquee);
mode Marquee;
Marquee.name = "Marquee";
Marquee.value = ZALMAN_Z_SYNC_MODE_MARQUEE;
Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
Marquee.colors_min = 1;
Marquee.colors_max = 1;
Marquee.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
Marquee.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
Marquee.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
Marquee.direction = MODE_DIRECTION_RIGHT;
Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
Marquee.colors.resize(1);
modes.push_back(Marquee);
// mode Blink;
// Blink.name = "Blink";
// Blink.value = ZALMAN_Z_SYNC_MODE_BLINK;
// Blink.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
// Blink.colors_min = 2;
// Blink.colors_max = 2;
// Blink.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
// Blink.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
// Blink.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
// Blink.color_mode = MODE_COLORS_MODE_SPECIFIC;
// Blink.colors.resize(2);
// modes.push_back(Blink);
mode Blink;
Blink.name = "Blink";
Blink.value = ZALMAN_Z_SYNC_MODE_BLINK;
Blink.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
Blink.colors_min = 2;
Blink.colors_max = 2;
Blink.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
Blink.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
Blink.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
Blink.color_mode = MODE_COLORS_MODE_SPECIFIC;
Blink.colors.resize(2);
modes.push_back(Blink);
// mode Sequential;
// Sequential.name = "Sequential";
// Sequential.value = ZALMAN_Z_SYNC_MODE_SEQUENTIAL;
// Sequential.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
// Sequential.colors_min = 1;
// Sequential.colors_max = 1;
// Sequential.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
// Sequential.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
// Sequential.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
// Sequential.direction = MODE_DIRECTION_RIGHT;
// Sequential.color_mode = MODE_COLORS_MODE_SPECIFIC;
// Sequential.colors.resize(1);
// modes.push_back(Sequential);
mode Sequential;
Sequential.name = "Sequential";
Sequential.value = ZALMAN_Z_SYNC_MODE_SEQUENTIAL;
Sequential.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
Sequential.colors_min = 1;
Sequential.colors_max = 1;
Sequential.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
Sequential.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
Sequential.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
Sequential.direction = MODE_DIRECTION_RIGHT;
Sequential.color_mode = MODE_COLORS_MODE_SPECIFIC;
Sequential.colors.resize(1);
modes.push_back(Sequential);
// mode Rainbow;
// Rainbow.name = "Rainbow";
// Rainbow.value = ZALMAN_Z_SYNC_MODE_RAINBOW;
// Rainbow.flags = MODE_FLAG_HAS_SPEED;
// Rainbow.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
// Rainbow.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
// Rainbow.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
// Rainbow.color_mode = MODE_COLORS_NONE;
// modes.push_back(Rainbow);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = ZALMAN_Z_SYNC_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_SPEED;
Rainbow.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW;
Rainbow.speed_max = ZALMAN_Z_SYNC_SPEED_FAST;
Rainbow.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM;
Rainbow.color_mode = MODE_COLORS_NONE;
modes.push_back(Rainbow);
SetupZones();
}

View File

@@ -158,7 +158,7 @@ void ZalmanZSyncController::SetChannelLEDs(unsigned char channel, RGBColor * col
/*-----------------------------------------------------*\
| Send Port State packet |
\*-----------------------------------------------------*/
//SendPortState(channel, ZALMAN_Z_SYNC_PORT_STATE_SOFTWARE);
SendPortState(channel, ZALMAN_Z_SYNC_PORT_STATE_SOFTWARE);
/*-----------------------------------------------------*\
| Loop through colors and send 50 at a time |

View File

@@ -29,4 +29,9 @@ void DetectZalmanZSyncControllers(hid_device_info* info, const std::string& name
}
} /* DetectZalmanZSyncControllers() */
REGISTER_HID_DETECTOR("Zalman Z Sync", DetectZalmanZSyncControllers, ZALMAN_VID, ZALMAN_Z_SYNC_PID);
/*-----------------------------------------------------------------*\
| Disable due to bricking. Bricking may not be caused by OpenRGB |
| as reports of bricking in the official software are common. Seems|
| to be a bug in the firmware, but I want to investigate further |
\*-----------------------------------------------------------------*/
//REGISTER_HID_DETECTOR("Zalman Z Sync", DetectZalmanZSyncControllers, ZALMAN_VID, ZALMAN_Z_SYNC_PID);