Refactoring of MSI GPU 40xx

This commit is contained in:
Wojciech Łazarski
2023-01-15 23:33:28 +00:00
committed by Adam Honse
parent 5c5ee6509a
commit e8f8d01447
4 changed files with 101 additions and 102 deletions

View File

@@ -71,6 +71,11 @@ void MSIGPUv2Controller::SetMode(unsigned char mode)
MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, mode);
}
void MSIGPUv2Controller::Save()
{
MSIGPURegisterWrite(MSI_GPU_V2_REG_SAVE, 0x00);
}
unsigned char MSIGPUv2Controller::MSIGPURegisterRead(unsigned char reg)
{
return bus->i2c_smbus_read_byte_data(dev, reg);

View File

@@ -28,9 +28,9 @@ enum
MSI_GPU_V2_REG_R1 = 0x30, /* MSI GPU R1 Register */
MSI_GPU_V2_REG_G1 = 0x31, /* MSI GPU G1 Register */
MSI_GPU_V2_REG_B1 = 0x32, /* MSI GPU B1 Register */
MSI_GPU_V2_REG_COLOR_BLOCK1_BASE = 0x27, /* MSI GPU 1 Color block registyr */
MSI_GPU_V2_REG_COLOR_BLOCK2_BASE = 0x28, /* MSI GPU 1 Color block registyr */
MSI_GPU_V2_REG_COLOR_BLOCK3_BASE = 0x29, /* MSI GPU 1 Color block registyr */
MSI_GPU_V2_REG_COLOR_BLOCK1_BASE = 0x27, /* MSI GPU 1 Color block register */
MSI_GPU_V2_REG_COLOR_BLOCK2_BASE = 0x28, /* MSI GPU 2 Color block register */
MSI_GPU_V2_REG_COLOR_BLOCK3_BASE = 0x29, /* MSI GPU 3 Color block register */
MSI_GPU_V2_REG_MODE = 0x22, /* MSI GPU Mode Selection Register */
MSI_GPU_V2_REG_SAVE = 0x3F, /* MSI GPU Commit Changes Register */
MSI_GPU_V2_REG_CONTROL = 0x46, /* MSI GPU Direction Register */
@@ -83,6 +83,7 @@ public:
void SetRGB3V2(unsigned char red, unsigned char green, unsigned char blue);
void SetMode(unsigned char mode);
void Save();
unsigned char MSIGPURegisterRead(unsigned char reg);
void MSIGPURegisterWrite(unsigned char reg, unsigned char val);

View File

@@ -33,6 +33,7 @@ RGBController_MSIGPUv2::RGBController_MSIGPUv2(MSIGPUv2Controller * msi_gpu_ptr)
location = msi_gpu->GetDeviceLocation();
mode Off;
Off.name = "Off";
Off.value = MSI_GPU_V2_MODE_OFF;
Off.flags = MODE_FLAG_MANUAL_SAVE;
@@ -43,49 +44,52 @@ RGBController_MSIGPUv2::RGBController_MSIGPUv2(MSIGPUv2Controller * msi_gpu_ptr)
Direct.name = "Direct";
Direct.value = MSI_GPU_V2_MODE_STATIC;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Direct.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Direct.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Rainbow;
Rainbow.name = "Rainbow Wave";
Rainbow.value = MSI_GPU_V2_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE | MODE_FLAG_HAS_DIRECTION_LR;
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_MANUAL_SAVE;
Rainbow.speed_min = MSI_GPU_V2_SPEED_MIN;
Rainbow.speed = MSI_GPU_V2_SPEED_MID;
Rainbow.speed_max = MSI_GPU_V2_SPEED_MAX;
Rainbow.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Rainbow.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Rainbow.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.color_mode = MODE_COLORS_RANDOM;
modes.push_back(Rainbow);
mode Magic;
Magic.name = "Magic";
Magic.value = MSI_GPU_V2_MODE_MAGIC;
Magic.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Magic.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_MANUAL_SAVE;
Magic.speed_min = MSI_GPU_V2_SPEED_MIN;
Magic.speed = MSI_GPU_V2_SPEED_MID;
Magic.speed_max = MSI_GPU_V2_SPEED_MAX;
Magic.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Magic.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Magic.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Magic.color_mode = MODE_COLORS_NONE;
Magic.color_mode = MODE_COLORS_RANDOM;
modes.push_back(Magic);
mode ColorCycle;
ColorCycle.name = "Color Cycle";
ColorCycle.value = MSI_GPU_V2_MODE_MAGIC;
ColorCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
ColorCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
ColorCycle.speed_min = MSI_GPU_V2_SPEED_MIN;
ColorCycle.speed = MSI_GPU_V2_SPEED_MID;
ColorCycle.speed_max = MSI_GPU_V2_SPEED_MAX;
ColorCycle.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
ColorCycle.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
ColorCycle.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
ColorCycle.color_mode = MODE_COLORS_PER_LED;
ColorCycle.colors_min = 1;
ColorCycle.colors_max = 3;
ColorCycle.colors.resize(3);
ColorCycle.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(ColorCycle);
@@ -105,40 +109,43 @@ RGBController_MSIGPUv2::RGBController_MSIGPUv2(MSIGPUv2Controller * msi_gpu_ptr)
mode Streaming;
Streaming.name = "Streaming";
Streaming.value = MSI_GPU_V2_MODE_STREAMING;
Streaming.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Streaming.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_MANUAL_SAVE;
Streaming.speed_min = MSI_GPU_V2_SPEED_MIN;
Streaming.speed = MSI_GPU_V2_SPEED_MID;
Streaming.speed_max = MSI_GPU_V2_SPEED_MAX;
Streaming.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Streaming.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Streaming.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Streaming.color_mode = MODE_COLORS_NONE;
Streaming.color_mode = MODE_COLORS_RANDOM;
modes.push_back(Streaming);
mode Lightning;
Lightning.name = "Lightning";
Lightning.value = MSI_GPU_V2_MODE_LIGHTNING;
Lightning.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Lightning.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_MANUAL_SAVE;
Lightning.speed_min = MSI_GPU_V2_SPEED_MIN;
Lightning.speed = MSI_GPU_V2_SPEED_MID;
Lightning.speed_max = MSI_GPU_V2_SPEED_MAX;
Lightning.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Lightning.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Lightning.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Lightning.color_mode = MODE_COLORS_NONE;
Lightning.color_mode = MODE_COLORS_RANDOM;
modes.push_back(Lightning);
mode Wave;
Wave.name = "Wave";
Wave.value = MSI_GPU_V2_MODE_RAINBOW; //Rainbow has two modes now
Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE | MODE_FLAG_HAS_DIRECTION_LR;
Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_MANUAL_SAVE;
Wave.speed_min = MSI_GPU_V2_SPEED_MIN;
Wave.speed = MSI_GPU_V2_SPEED_MID;
Wave.speed_max = MSI_GPU_V2_SPEED_MAX;
Wave.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Wave.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Wave.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Wave.color_mode = MODE_COLORS_PER_LED;
Wave.colors_min = 1;
Wave.colors_max = 3;
Wave.colors.resize(3);
Wave.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Wave);
mode Meteor;
@@ -192,7 +199,7 @@ RGBController_MSIGPUv2::RGBController_MSIGPUv2(MSIGPUv2Controller * msi_gpu_ptr)
Flowing.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Flowing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Flowing);
mode Whirling;
Whirling.name = "Whirling";
Whirling.value = MSI_GPU_V2_MODE_WHIRLING;
@@ -209,27 +216,33 @@ RGBController_MSIGPUv2::RGBController_MSIGPUv2(MSIGPUv2Controller * msi_gpu_ptr)
mode Fadein;
Fadein.name = "Fade In";
Fadein.value = MSI_GPU_V2_MODE_FADEIN;
Fadein.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Fadein.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
Fadein.speed_min = MSI_GPU_V2_SPEED_MIN;
Fadein.speed = MSI_GPU_V2_SPEED_MID;
Fadein.speed_max = MSI_GPU_V2_SPEED_MAX;
Fadein.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Fadein.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Fadein.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Fadein.color_mode = MODE_COLORS_PER_LED;
Fadein.colors_min = 1;
Fadein.colors_max = 2;
Fadein.colors.resize(2);
Fadein.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Fadein);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = MSI_GPU_V2_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = MSI_GPU_V2_SPEED_MIN;
Breathing.speed = MSI_GPU_V2_SPEED_MID;
Breathing.speed_max = MSI_GPU_V2_SPEED_MAX;
Breathing.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Breathing.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Breathing.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Breathing.color_mode = MODE_COLORS_PER_LED;
Breathing.colors_min = 1;
Breathing.colors_max = 2;
Breathing.colors.resize(2);
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Breathing);
mode flashing;
@@ -279,7 +292,7 @@ void RGBController_MSIGPUv2::SetupZones()
msi_gpu_zone.type = ZONE_TYPE_SINGLE;
msi_gpu_zone.leds_min = 1;
msi_gpu_zone.leds_max = 1;
msi_gpu_zone.leds_count = 3;
msi_gpu_zone.leds_count = 1;
msi_gpu_zone.matrix_map = NULL;
zones.push_back(msi_gpu_zone);
@@ -287,23 +300,33 @@ void RGBController_MSIGPUv2::SetupZones()
| Set up LED |
\*---------------------------------------------------------*/
led led1;
led1.name = "Color 1";
led1.name = "Color";
leds.push_back(led1);
led led2;
led2.name = "Color 2";
leds.push_back(led2);
led led3;
led3.name = "Color 3";
leds.push_back(led3);
SetupColors();
/*---------------------------------------------------------*\
| Initialize color |
\*---------------------------------------------------------*/
/*-------------------------------------------------------------*\
| Initialize colors |
| This controller doesn't support reading colors from device |
\*-------------------------------------------------------------*/
colors[0] = ToRGBColor(0xFF, 0, 0);
colors[1] = ToRGBColor(0xFF, 0, 0);
colors[2] = ToRGBColor(0xFF, 0 ,0);
for(unsigned int mode_idx = 0; mode_idx < modes.size(); mode_idx++)
{
if(modes[mode_idx].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
if(modes[mode_idx].colors.size()>2)
{
modes[mode_idx].colors[2] = ToRGBColor(0, 0, 0xFF);
}
if(modes[mode_idx].colors.size()>1)
{
modes[mode_idx].colors[1] = ToRGBColor(0, 0xFF, 0);
}
modes[mode_idx].colors[0] = ToRGBColor(0xFF, 0, 0);
}
}
}
void RGBController_MSIGPUv2::ResizeZone(int /*zone*/, int /*new_size*/)
@@ -313,24 +336,14 @@ void RGBController_MSIGPUv2::ResizeZone(int /*zone*/, int /*new_size*/)
\*---------------------------------------------------------*/
}
bool RGBController_MSIGPUv2::TimeToSend()
void RGBController_MSIGPUv2::DeviceUpdateAll(const mode& current_mode)
{
/*-----------------------------------------------------*\
| Rate limit is 1000(ms) / wait_time in Frames Per Sec |
\*-----------------------------------------------------*/
const uint8_t wait_time = 33;
return (std::chrono::steady_clock::now() - last_commit_time) > std::chrono::milliseconds(wait_time);
}
void RGBController_MSIGPUv2::DeviceUpdateAll()
{
switch(modes[active_mode].value)
switch(current_mode.value)
{
case MSI_GPU_V2_MODE_RAINBOW:
if (modes[active_mode].flags & MODE_FLAG_HAS_PER_LED_COLOR)
if(current_mode.flags & MODE_FLAG_HAS_MODE_SPECIFIC_COLOR)
{
if (modes[active_mode].direction == MODE_DIRECTION_LEFT)
if(current_mode.direction == MODE_DIRECTION_LEFT)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_LEFT | MSI_GPU_V2_CONTROL_NON_RGBMODE);
}
@@ -338,16 +351,16 @@ void RGBController_MSIGPUv2::DeviceUpdateAll()
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_RIGHT | MSI_GPU_V2_CONTROL_NON_RGBMODE);
}
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->SetRGB1V2(RGBGetRValue(colors[0]), RGBGetGValue(colors[0]), RGBGetBValue(colors[0]));
msi_gpu->SetRGB2V2(RGBGetRValue(colors[1]), RGBGetGValue(colors[1]), RGBGetBValue(colors[1]));
msi_gpu->SetRGB3V2(RGBGetRValue(colors[2]), RGBGetGValue(colors[2]), RGBGetBValue(colors[2]));
msi_gpu->SetRGB1V2(RGBGetRValue(current_mode.colors[0]), RGBGetGValue(current_mode.colors[0]), RGBGetBValue(current_mode.colors[0]));
msi_gpu->SetRGB2V2(RGBGetRValue(current_mode.colors[1]), RGBGetGValue(current_mode.colors[1]), RGBGetBValue(current_mode.colors[1]));
msi_gpu->SetRGB3V2(RGBGetRValue(current_mode.colors[2]), RGBGetGValue(current_mode.colors[2]), RGBGetBValue(current_mode.colors[2]));
}
else
{
if(modes[active_mode].direction == MODE_DIRECTION_LEFT)
if(current_mode.direction == MODE_DIRECTION_LEFT)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_LEFT);
}
@@ -355,40 +368,39 @@ void RGBController_MSIGPUv2::DeviceUpdateAll()
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_RIGHT);
}
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
}
break;
case MSI_GPU_V2_MODE_MAGIC:
if(modes[active_mode].flags & MODE_FLAG_HAS_PER_LED_COLOR)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
case MSI_GPU_V2_MODE_MAGIC:
if(current_mode.flags & MODE_FLAG_HAS_MODE_SPECIFIC_COLOR)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_NON_RGBMODE);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_NON_RGBMODE);
msi_gpu->SetRGB1V2(RGBGetRValue(current_mode.colors[0]), RGBGetGValue(current_mode.colors[0]), RGBGetBValue(current_mode.colors[0]));
msi_gpu->SetRGB2V2(RGBGetRValue(current_mode.colors[1]), RGBGetGValue(current_mode.colors[1]), RGBGetBValue(current_mode.colors[1]));
msi_gpu->SetRGB3V2(RGBGetRValue(current_mode.colors[2]), RGBGetGValue(current_mode.colors[2]), RGBGetBValue(current_mode.colors[2]));
}
else
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->SetRGB1V2(RGBGetRValue(colors[0]), RGBGetGValue(colors[0]), RGBGetBValue(colors[0]));
msi_gpu->SetRGB2V2(RGBGetRValue(colors[1]), RGBGetGValue(colors[1]), RGBGetBValue(colors[1]));
msi_gpu->SetRGB3V2(RGBGetRValue(colors[2]), RGBGetGValue(colors[2]), RGBGetBValue(colors[2]));
}
else
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_RIGHT);
}
break;
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_RIGHT);
}
break;
case MSI_GPU_V2_MODE_BREATHING:
case MSI_GPU_V2_MODE_FADEIN:
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->SetRGB1V2(RGBGetRValue(colors[0]), RGBGetGValue(colors[0]), RGBGetBValue(colors[0]));
msi_gpu->SetRGB2V2(RGBGetRValue(colors[1]), RGBGetGValue(colors[1]), RGBGetBValue(colors[1]));
msi_gpu->SetRGB1V2(RGBGetRValue(current_mode.colors[0]), RGBGetGValue(current_mode.colors[0]), RGBGetBValue(current_mode.colors[0]));
msi_gpu->SetRGB2V2(RGBGetRValue(current_mode.colors[1]), RGBGetGValue(current_mode.colors[1]), RGBGetBValue(current_mode.colors[1]));
break;
case MSI_GPU_V2_MODE_FLOWING:
@@ -418,37 +430,29 @@ void RGBController_MSIGPUv2::DeviceUpdateAll()
msi_gpu->SetMode(MSI_GPU_V2_MODE_OFF);
}
if(modes[active_mode].flags & MODE_FLAG_HAS_BRIGHTNESS)
if(current_mode.flags & MODE_FLAG_HAS_BRIGHTNESS)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_BRIGHTNESS, MSI_GPU_V2_BRIGHTNESS_MULTI * modes[active_mode].brightness);
if(modes[active_mode].flags & MODE_FLAG_HAS_SPEED)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_SPEED, speed_values[modes[active_mode].speed]);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_SPEED, speed_values[current_mode.speed]);
}
}
msi_gpu->SetMode(modes[active_mode].value);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_SAVE, 0x00);
msi_gpu->SetMode(current_mode.value);
}
void RGBController_MSIGPUv2::DeviceUpdateLEDs()
{
if(TimeToSend())
{
// Comented out for now - Saving manually seems better option
// DeviceUpdateAll();
/*-----------------------------------------------------*\
| Update last commit time |
\*-----------------------------------------------------*/
last_commit_time = std::chrono::steady_clock::now();
}
DeviceUpdateAll(modes[active_mode]);
}
void RGBController_MSIGPUv2::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
DeviceUpdateAll(modes[active_mode]);
}
@@ -461,18 +465,10 @@ void RGBController_MSIGPUv2::UpdateSingleLED(int /*led*/)
void RGBController_MSIGPUv2::DeviceUpdateMode()
{
if(TimeToSend())
{
DeviceUpdateAll();
/*-----------------------------------------------------*\
| Update last commit time |
\*-----------------------------------------------------*/
last_commit_time = std::chrono::steady_clock::now();
}
DeviceUpdateAll(modes[active_mode]);
}
void RGBController_MSIGPUv2::DeviceSaveMode()
{
DeviceUpdateAll();
msi_gpu->Save();
}

View File

@@ -29,8 +29,5 @@ public:
private:
MSIGPUv2Controller* msi_gpu;
std::chrono::time_point<std::chrono::steady_clock> last_commit_time;
bool TimeToSend();
void DeviceUpdateAll();
void DeviceUpdateAll(const mode& current_mode);
};