Measured on an ASRock Intel Arc B580 Steel Legend, which uses this same
packet: holding everything else fixed and stepping data[5] through 0xFF,
0x40 and 0x00 dims the zone progressively and turns it off at zero, while
data[4] does not change brightness. So data[4] is the effect speed and
data[5] is the brightness, the other way around from what the comments
said. The bytes written are unchanged, this only fixes the labels.
Every other ASRock controller shuts the device thread down before deleting
the controller. This one did not, so tearing it down logs
Device thread still active in base class destructor, ensure Shutdown()
was called from inherited destructor
on every exit. Seen on an ASRock Intel Arc B580 Steel Legend, but the file
is shared with the Radeon Steel Legend and Taichi cards.
* Add zone flags to indicate if fields are manually configurable and if they have been manually configured
* Add flags field to segment type
* Add segment flags for group start and group member
* Add color mode support flags to zone (RGB, RBG, GRB, GBR, BRG, BGR)
* Add color mode enum to zone
* Update zone and segment description functions to support new fields
* Rename the effects-only configurable size flag
* Remove zone type and matrix map configuration from E1.31 manual configuration, use zone editor instead
* Rework DeviceResizeZone to DeviceConfigureZone
* Rework most ARGB controllers to allow zone customizations
* Rework DRGBController to define devices in DRGBDevices list (similar to RazerDevices)
* Rework NollieController to define devices in NollieDevices list (similar to RazerDevices)
* Split detection system out into its own class, DetectionManager
* Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
* Rework matrix_map_type from using pointers to vector to prevent memory leaks
* Rework KeyboardLayoutManager to return new matrix_map_type
* Add access mutex to RGBController API
* Add per-zone modes ot RGBController API
* Add JSON description functions to RGBController API