Files
OpenRGB/Controllers/MSIGPUController/RGBController_MSIGPUv2.cpp
2023-01-15 23:33:28 +00:00

475 lines
22 KiB
C++

/*-----------------------------------------*\
| RGBController_MSIGPUv2.cpp |
| |
| ITE9 RGB Interface for MSI GPU |
| Wojciech Lazarski 03/Jan/2023 |
| |
\*-----------------------------------------*/
#include "RGBController_MSIGPUv2.h"
#include <array>
static const unsigned char speed_values[3] = { 0x04, 0x02, 0x01 };
/**------------------------------------------------------------------*\
@name MSI GPU v2
@category GPU
@type I2C
@save :white_check_mark:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectMSIGPUv2Controllers
@comment
\*-------------------------------------------------------------------*/
RGBController_MSIGPUv2::RGBController_MSIGPUv2(MSIGPUv2Controller * msi_gpu_ptr)
{
msi_gpu = msi_gpu_ptr;
name = "MSI GPU Device";
vendor = "MSI";
type = DEVICE_TYPE_GPU;
description = name;
location = msi_gpu->GetDeviceLocation();
mode Off;
Off.name = "Off";
Off.value = MSI_GPU_V2_MODE_OFF;
Off.flags = MODE_FLAG_MANUAL_SAVE;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
mode Direct;
Direct.name = "Direct";
Direct.value = MSI_GPU_V2_MODE_STATIC;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Direct.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Direct.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Direct.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Rainbow;
Rainbow.name = "Rainbow Wave";
Rainbow.value = MSI_GPU_V2_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_MANUAL_SAVE;
Rainbow.speed_min = MSI_GPU_V2_SPEED_MIN;
Rainbow.speed = MSI_GPU_V2_SPEED_MID;
Rainbow.speed_max = MSI_GPU_V2_SPEED_MAX;
Rainbow.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Rainbow.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Rainbow.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Rainbow.color_mode = MODE_COLORS_RANDOM;
modes.push_back(Rainbow);
mode Magic;
Magic.name = "Magic";
Magic.value = MSI_GPU_V2_MODE_MAGIC;
Magic.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_MANUAL_SAVE;
Magic.speed_min = MSI_GPU_V2_SPEED_MIN;
Magic.speed = MSI_GPU_V2_SPEED_MID;
Magic.speed_max = MSI_GPU_V2_SPEED_MAX;
Magic.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Magic.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Magic.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Magic.color_mode = MODE_COLORS_RANDOM;
modes.push_back(Magic);
mode ColorCycle;
ColorCycle.name = "Color Cycle";
ColorCycle.value = MSI_GPU_V2_MODE_MAGIC;
ColorCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
ColorCycle.speed_min = MSI_GPU_V2_SPEED_MIN;
ColorCycle.speed = MSI_GPU_V2_SPEED_MID;
ColorCycle.speed_max = MSI_GPU_V2_SPEED_MAX;
ColorCycle.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
ColorCycle.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
ColorCycle.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
ColorCycle.colors_min = 1;
ColorCycle.colors_max = 3;
ColorCycle.colors.resize(3);
ColorCycle.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(ColorCycle);
mode Patrolling;
Patrolling.name = "Patrolling";
Patrolling.value = MSI_GPU_V2_MODE_PATROLLING;
Patrolling.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Patrolling.speed_min = MSI_GPU_V2_SPEED_MIN;
Patrolling.speed = MSI_GPU_V2_SPEED_MID;
Patrolling.speed_max = MSI_GPU_V2_SPEED_MAX;
Patrolling.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Patrolling.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Patrolling.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Patrolling.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Patrolling);
mode Streaming;
Streaming.name = "Streaming";
Streaming.value = MSI_GPU_V2_MODE_STREAMING;
Streaming.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_MANUAL_SAVE;
Streaming.speed_min = MSI_GPU_V2_SPEED_MIN;
Streaming.speed = MSI_GPU_V2_SPEED_MID;
Streaming.speed_max = MSI_GPU_V2_SPEED_MAX;
Streaming.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Streaming.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Streaming.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Streaming.color_mode = MODE_COLORS_RANDOM;
modes.push_back(Streaming);
mode Lightning;
Lightning.name = "Lightning";
Lightning.value = MSI_GPU_V2_MODE_LIGHTNING;
Lightning.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_MANUAL_SAVE;
Lightning.speed_min = MSI_GPU_V2_SPEED_MIN;
Lightning.speed = MSI_GPU_V2_SPEED_MID;
Lightning.speed_max = MSI_GPU_V2_SPEED_MAX;
Lightning.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Lightning.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Lightning.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Lightning.color_mode = MODE_COLORS_RANDOM;
modes.push_back(Lightning);
mode Wave;
Wave.name = "Wave";
Wave.value = MSI_GPU_V2_MODE_RAINBOW; //Rainbow has two modes now
Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_MANUAL_SAVE;
Wave.speed_min = MSI_GPU_V2_SPEED_MIN;
Wave.speed = MSI_GPU_V2_SPEED_MID;
Wave.speed_max = MSI_GPU_V2_SPEED_MAX;
Wave.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Wave.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Wave.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Wave.colors_min = 1;
Wave.colors_max = 3;
Wave.colors.resize(3);
Wave.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Wave);
mode Meteor;
Meteor.name = "Meteor";
Meteor.value = MSI_GPU_V2_MODE_METEOR;
Meteor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Meteor.speed_min = MSI_GPU_V2_SPEED_MIN;
Meteor.speed = MSI_GPU_V2_SPEED_MID;
Meteor.speed_max = MSI_GPU_V2_SPEED_MAX;
Meteor.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Meteor.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Meteor.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Meteor.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Meteor);
mode Stack;
Stack.name = "Stack";
Stack.value = MSI_GPU_V2_MODE_STACK;
Stack.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Stack.speed_min = MSI_GPU_V2_SPEED_MIN;
Stack.speed = MSI_GPU_V2_SPEED_MID;
Stack.speed_max = MSI_GPU_V2_SPEED_MAX;
Stack.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Stack.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Stack.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Stack.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Stack);
mode Rhythm;
Rhythm.name = "Rhythm";
Rhythm.value = MSI_GPU_V2_MODE_RHYTHM;
Rhythm.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Rhythm.speed_min = MSI_GPU_V2_SPEED_MIN;
Rhythm.speed = MSI_GPU_V2_SPEED_MID;
Rhythm.speed_max = MSI_GPU_V2_SPEED_MAX;
Rhythm.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Rhythm.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Rhythm.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Rhythm.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Rhythm);
mode Flowing;
Flowing.name = "Flowing";
Flowing.value = MSI_GPU_V2_MODE_FLOWING;
Flowing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Flowing.speed_min = MSI_GPU_V2_SPEED_MIN;
Flowing.speed = MSI_GPU_V2_SPEED_MID;
Flowing.speed_max = MSI_GPU_V2_SPEED_MAX;
Flowing.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Flowing.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Flowing.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Flowing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Flowing);
mode Whirling;
Whirling.name = "Whirling";
Whirling.value = MSI_GPU_V2_MODE_WHIRLING;
Whirling.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Whirling.speed_min = MSI_GPU_V2_SPEED_MIN;
Whirling.speed = MSI_GPU_V2_SPEED_MID;
Whirling.speed_max = MSI_GPU_V2_SPEED_MAX;
Whirling.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Whirling.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Whirling.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Whirling.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Whirling);
mode Fadein;
Fadein.name = "Fade In";
Fadein.value = MSI_GPU_V2_MODE_FADEIN;
Fadein.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
Fadein.speed_min = MSI_GPU_V2_SPEED_MIN;
Fadein.speed = MSI_GPU_V2_SPEED_MID;
Fadein.speed_max = MSI_GPU_V2_SPEED_MAX;
Fadein.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Fadein.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Fadein.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Fadein.colors_min = 1;
Fadein.colors_max = 2;
Fadein.colors.resize(2);
Fadein.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Fadein);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = MSI_GPU_V2_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = MSI_GPU_V2_SPEED_MIN;
Breathing.speed = MSI_GPU_V2_SPEED_MID;
Breathing.speed_max = MSI_GPU_V2_SPEED_MAX;
Breathing.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Breathing.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Breathing.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Breathing.colors_min = 1;
Breathing.colors_max = 2;
Breathing.colors.resize(2);
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Breathing);
mode flashing;
flashing.name = "Flashing";
flashing.value = MSI_GPU_V2_MODE_FLASHING;
flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
flashing.speed_min = MSI_GPU_V2_SPEED_MIN;
flashing.speed = MSI_GPU_V2_SPEED_MID;
flashing.speed_max = MSI_GPU_V2_SPEED_MAX;
flashing.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
flashing.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
flashing.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
flashing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(flashing);
mode doubleflashing;
doubleflashing.name = "Double Flashing";
doubleflashing.value = MSI_GPU_V2_MODE_DOUBLEFLASHING;
doubleflashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
doubleflashing.speed_min = MSI_GPU_V2_SPEED_MIN;
doubleflashing.speed = MSI_GPU_V2_SPEED_MID;
doubleflashing.speed_max = MSI_GPU_V2_SPEED_MAX;
doubleflashing.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
doubleflashing.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
doubleflashing.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
doubleflashing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(doubleflashing);
SetupZones();
modes[active_mode].speed = MSI_GPU_V2_SPEED_MID;
modes[active_mode].brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
}
RGBController_MSIGPUv2::~RGBController_MSIGPUv2()
{
delete msi_gpu;
}
void RGBController_MSIGPUv2::SetupZones()
{
/*---------------------------------------------------------*\
| Set up zone |
\*---------------------------------------------------------*/
zone msi_gpu_zone;
msi_gpu_zone.name = "GPU";
msi_gpu_zone.type = ZONE_TYPE_SINGLE;
msi_gpu_zone.leds_min = 1;
msi_gpu_zone.leds_max = 1;
msi_gpu_zone.leds_count = 1;
msi_gpu_zone.matrix_map = NULL;
zones.push_back(msi_gpu_zone);
/*---------------------------------------------------------*\
| Set up LED |
\*---------------------------------------------------------*/
led led1;
led1.name = "Color";
leds.push_back(led1);
SetupColors();
/*-------------------------------------------------------------*\
| Initialize colors |
| This controller doesn't support reading colors from device |
\*-------------------------------------------------------------*/
colors[0] = ToRGBColor(0xFF, 0, 0);
for(unsigned int mode_idx = 0; mode_idx < modes.size(); mode_idx++)
{
if(modes[mode_idx].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
if(modes[mode_idx].colors.size()>2)
{
modes[mode_idx].colors[2] = ToRGBColor(0, 0, 0xFF);
}
if(modes[mode_idx].colors.size()>1)
{
modes[mode_idx].colors[1] = ToRGBColor(0, 0xFF, 0);
}
modes[mode_idx].colors[0] = ToRGBColor(0xFF, 0, 0);
}
}
}
void RGBController_MSIGPUv2::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_MSIGPUv2::DeviceUpdateAll(const mode& current_mode)
{
switch(current_mode.value)
{
case MSI_GPU_V2_MODE_RAINBOW:
if(current_mode.flags & MODE_FLAG_HAS_MODE_SPECIFIC_COLOR)
{
if(current_mode.direction == MODE_DIRECTION_LEFT)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_LEFT | MSI_GPU_V2_CONTROL_NON_RGBMODE);
}
else
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_RIGHT | MSI_GPU_V2_CONTROL_NON_RGBMODE);
}
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->SetRGB1V2(RGBGetRValue(current_mode.colors[0]), RGBGetGValue(current_mode.colors[0]), RGBGetBValue(current_mode.colors[0]));
msi_gpu->SetRGB2V2(RGBGetRValue(current_mode.colors[1]), RGBGetGValue(current_mode.colors[1]), RGBGetBValue(current_mode.colors[1]));
msi_gpu->SetRGB3V2(RGBGetRValue(current_mode.colors[2]), RGBGetGValue(current_mode.colors[2]), RGBGetBValue(current_mode.colors[2]));
}
else
{
if(current_mode.direction == MODE_DIRECTION_LEFT)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_LEFT);
}
else
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_RIGHT);
}
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
}
break;
case MSI_GPU_V2_MODE_MAGIC:
if(current_mode.flags & MODE_FLAG_HAS_MODE_SPECIFIC_COLOR)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_NON_RGBMODE);
msi_gpu->SetRGB1V2(RGBGetRValue(current_mode.colors[0]), RGBGetGValue(current_mode.colors[0]), RGBGetBValue(current_mode.colors[0]));
msi_gpu->SetRGB2V2(RGBGetRValue(current_mode.colors[1]), RGBGetGValue(current_mode.colors[1]), RGBGetBValue(current_mode.colors[1]));
msi_gpu->SetRGB3V2(RGBGetRValue(current_mode.colors[2]), RGBGetGValue(current_mode.colors[2]), RGBGetBValue(current_mode.colors[2]));
}
else
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_RIGHT);
}
break;
case MSI_GPU_V2_MODE_BREATHING:
case MSI_GPU_V2_MODE_FADEIN:
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->SetRGB1V2(RGBGetRValue(current_mode.colors[0]), RGBGetGValue(current_mode.colors[0]), RGBGetBValue(current_mode.colors[0]));
msi_gpu->SetRGB2V2(RGBGetRValue(current_mode.colors[1]), RGBGetGValue(current_mode.colors[1]), RGBGetBValue(current_mode.colors[1]));
break;
case MSI_GPU_V2_MODE_FLOWING:
case MSI_GPU_V2_MODE_WHIRLING:
case MSI_GPU_V2_MODE_PATROLLING:
case MSI_GPU_V2_MODE_FLASHING:
case MSI_GPU_V2_MODE_DOUBLEFLASHING:
case MSI_GPU_V2_MODE_STATIC:
case MSI_GPU_V2_MODE_RHYTHM:
case MSI_GPU_V2_MODE_STACK:
case MSI_GPU_V2_MODE_METEOR:
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->SetRGB1(RGBGetRValue(colors[0]), RGBGetGValue(colors[0]), RGBGetBValue(colors[0]));
break;
case MSI_GPU_V2_MODE_STREAMING:
case MSI_GPU_V2_MODE_LIGHTNING:
case MSI_GPU_V2_MODE_OFF:
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
break;
default:
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
msi_gpu->SetMode(MSI_GPU_V2_MODE_OFF);
}
if(current_mode.flags & MODE_FLAG_HAS_BRIGHTNESS)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_BRIGHTNESS, MSI_GPU_V2_BRIGHTNESS_MULTI * modes[active_mode].brightness);
if(modes[active_mode].flags & MODE_FLAG_HAS_SPEED)
{
msi_gpu->MSIGPURegisterWrite(MSI_GPU_V2_REG_SPEED, speed_values[current_mode.speed]);
}
}
msi_gpu->SetMode(current_mode.value);
}
void RGBController_MSIGPUv2::DeviceUpdateLEDs()
{
DeviceUpdateAll(modes[active_mode]);
}
void RGBController_MSIGPUv2::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateAll(modes[active_mode]);
}
void RGBController_MSIGPUv2::UpdateSingleLED(int /*led*/)
{
/*---------------------------------------------------------*\
| This device does not support updating single LEDs |
\*---------------------------------------------------------*/
}
void RGBController_MSIGPUv2::DeviceUpdateMode()
{
DeviceUpdateAll(modes[active_mode]);
}
void RGBController_MSIGPUv2::DeviceSaveMode()
{
msi_gpu->Save();
}