Files
OpenRGB/Controllers/CreativeController/RGBController_CreativeSoundBlasterXG6.cpp
Adam Honse 38f016f2a8 RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
2025-12-30 14:09:08 -06:00

93 lines
3.1 KiB
C++

/*---------------------------------------------------------*\
| RGBController_CreativeSoundBlasterXG6.cpp |
| |
| RGBController for Creative SoundBlaster XG6 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_CreativeSoundBlasterXG6.h"
/**------------------------------------------------------------------*\
@name Creative Sound BlasterX G6
@category Headset
@type USB
@save :x:
@direct :white_check_mark:
@effects :x:
@detectors DetectCreativeDevice
@comment
\*-------------------------------------------------------------------*/
RGBController_CreativeSoundBlasterXG6::RGBController_CreativeSoundBlasterXG6(CreativeSoundBlasterXG6Controller* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "Creative";
type = DEVICE_TYPE_HEADSET;
description = "Creative SoundBlasterX G6 Device";
location = controller->GetDeviceLocation();
serial = "";
mode Static;
Static.name = "Direct";
Static.value = 0;
Static.flags = MODE_COLORS_PER_LED | MODE_FLAG_HAS_BRIGHTNESS;
Static.color_mode = MODE_COLORS_PER_LED;
Static.brightness_min = XG6_BRIGHTNESS_MIN;
Static.brightness_max = XG6_BRIGHTNESS_MAX;
Static.brightness = XG6_BRIGHTNESS_MAX;
modes.push_back(Static);
SetupZones();
}
RGBController_CreativeSoundBlasterXG6::~RGBController_CreativeSoundBlasterXG6()
{
delete controller;
}
void RGBController_CreativeSoundBlasterXG6::SetupZones()
{
zone logo_zone;
logo_zone.name = "Logo";
logo_zone.type = ZONE_TYPE_SINGLE;
logo_zone.leds_min = 1;
logo_zone.leds_max = 1;
logo_zone.leds_count = 1;
logo_zone.matrix_map = NULL;
zones.push_back(logo_zone);
led logo_led;
logo_led.name = "Logo";
leds.push_back(logo_led);
SetupColors();
}
void RGBController_CreativeSoundBlasterXG6::DeviceUpdateLEDs()
{
unsigned char red = RGBGetRValue(colors[0]);
unsigned char grn = RGBGetGValue(colors[0]);
unsigned char blu = RGBGetBValue(colors[0]);
controller->SetLedColor(red, grn, blu, modes[active_mode].brightness);
}
void RGBController_CreativeSoundBlasterXG6::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_CreativeSoundBlasterXG6::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_CreativeSoundBlasterXG6::DeviceUpdateMode()
{
DeviceUpdateLEDs();
}