mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
synced 2025-12-30 18:57:52 -05:00
* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
148 lines
4.6 KiB
C++
148 lines
4.6 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_EVGAGPUv1.cpp |
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| RGBController for EVGA V1 (Pascal) GPU |
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| Adam Honse (CalcProgrammer1) 11 Sep 2020 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_EVGAGPUv1.h"
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/**------------------------------------------------------------------*\
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@name EVGA RGB v1 GPU
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@category GPU
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@type I2C
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@save :white_check_mark:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectEVGAGPUControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_EVGAGPUv1::RGBController_EVGAGPUv1(EVGAGPUv1Controller* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetDeviceName();
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vendor = "EVGA";
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description = "EVGA RGB v1 GPU Device";
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location = controller->GetDeviceLocation();
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type = DEVICE_TYPE_GPU;
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mode Off;
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Off.name = "Off";
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Off.value = EVGA_GPU_V1_MODE_OFF;
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Off.flags = MODE_FLAG_MANUAL_SAVE;
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Off.color_mode = MODE_COLORS_NONE;
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modes.push_back(Off);
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mode Direct;
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Direct.name = "Direct";
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Direct.value = EVGA_GPU_V1_MODE_CUSTOM;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Rainbow;
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Rainbow.name = "Rainbow";
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Rainbow.value = EVGA_GPU_V1_MODE_RAINBOW;
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Rainbow.flags = MODE_FLAG_MANUAL_SAVE;
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Rainbow.color_mode = MODE_COLORS_NONE;
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modes.push_back(Rainbow);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = EVGA_GPU_V1_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Breathing);
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SetupZones();
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// Initialize active mode and stored color
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unsigned char raw_active_mode = controller->GetMode();
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active_mode = 0;
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for(unsigned int i = 0; i < modes.size(); i++)
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{
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if (modes[i].value == raw_active_mode)
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{
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active_mode = i;
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break;
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}
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}
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unsigned char r = controller->GetRed();
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unsigned char g = controller->GetGreen();
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unsigned char b = controller->GetBlue();
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RGBColor color = ToRGBColor(r, g, b);
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colors[0] = color;
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}
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RGBController_EVGAGPUv1::~RGBController_EVGAGPUv1()
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{
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delete controller;
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}
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void RGBController_EVGAGPUv1::SetupZones()
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{
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/*---------------------------------------------------------*\
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| This device only has one LED, so create a single zone and |
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| LED for it |
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\*---------------------------------------------------------*/
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zone* new_zone = new zone();
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led* new_led = new led();
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new_zone->name = "GPU Zone";
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new_zone->type = ZONE_TYPE_SINGLE;
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new_zone->leds_min = 1;
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new_zone->leds_max = 1;
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new_zone->leds_count = 1;
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new_zone->matrix_map = NULL;
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new_led->name = "GPU LED";
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/*---------------------------------------------------------*\
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| Push the zone and LED on to device vectors |
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\*---------------------------------------------------------*/
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leds.push_back(*new_led);
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zones.push_back(*new_zone);
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SetupColors();
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}
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void RGBController_EVGAGPUv1::DeviceUpdateLEDs()
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{
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RGBColor color = colors[0];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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controller->SetColor(red, grn, blu);
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}
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void RGBController_EVGAGPUv1::DeviceUpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_EVGAGPUv1::DeviceUpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_EVGAGPUv1::DeviceUpdateMode()
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{
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controller->SetMode((unsigned char)modes[(unsigned int)active_mode].value);
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}
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void RGBController_EVGAGPUv1::DeviceSaveMode()
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{
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controller->SaveSettings();
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}
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