mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
synced 2025-12-31 19:27:50 -05:00
733 lines
29 KiB
C++
733 lines
29 KiB
C++
/*-----------------------------------------------------*\
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| DeviceView.cpp |
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| OpenRGB Device view widget for Qt |
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| Adam Honse (calcprogrammer1@gmail.com) |
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\*-----------------------------------------------------*/
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#include "DeviceView.h"
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#include "RGBController.h"
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#include <QPainter>
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#include <QResizeEvent>
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#include <QStyleOption>
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#include <QtCore/qmath.h>
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#include <QDebug>
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#include <QMouseEvent>
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DeviceView::DeviceView(QWidget *parent) :
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QWidget(parent),
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initSize(128,128),
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mouseDown(false)
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{
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controller = NULL;
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setMouseTracking(1);
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size = width();
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}
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struct led_label
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{
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QString label_text;
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QString label_utf8;
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};
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static const std::map<std::string, led_label> led_label_lookup =
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{
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{ "Key: A", { "A" , "A", }},
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{ "Key: B", { "B" , "B", }},
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{ "Key: C", { "C" , "C", }},
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{ "Key: D", { "D" , "D", }},
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{ "Key: E", { "E" , "E", }},
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{ "Key: F", { "F" , "F", }},
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{ "Key: G", { "G" , "G", }},
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{ "Key: H", { "H" , "H", }},
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{ "Key: I", { "I" , "I", }},
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{ "Key: J", { "J" , "J", }},
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{ "Key: K", { "K" , "K", }},
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{ "Key: L", { "L" , "L", }},
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{ "Key: M", { "M" , "M", }},
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{ "Key: N", { "N" , "N", }},
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{ "Key: O", { "O" , "O", }},
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{ "Key: P", { "P" , "P", }},
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{ "Key: Q", { "Q" , "Q", }},
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{ "Key: R", { "R" , "R", }},
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{ "Key: S", { "S" , "S", }},
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{ "Key: T", { "T" , "T", }},
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{ "Key: U", { "U" , "U", }},
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{ "Key: V", { "V" , "V", }},
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{ "Key: W", { "W" , "W", }},
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{ "Key: X", { "X" , "X", }},
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{ "Key: Y", { "Y" , "Y", }},
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{ "Key: Z", { "Z" , "Z", }},
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{ "Key: 0", { "0" , "0", }},
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{ "Key: 1", { "1" , "1", }},
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{ "Key: 2", { "2" , "2", }},
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{ "Key: 3", { "3" , "3", }},
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{ "Key: 4", { "4" , "4", }},
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{ "Key: 5", { "5" , "5", }},
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{ "Key: 6", { "6" , "6", }},
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{ "Key: 7", { "7" , "7", }},
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{ "Key: 8", { "8" , "8", }},
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{ "Key: 9", { "9" , "9", }},
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{ "Key: F1", { "F1" , "F1", }},
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{ "Key: F2", { "F2" , "F2", }},
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{ "Key: F3", { "F3" , "F3", }},
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{ "Key: F4", { "F4" , "F4", }},
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{ "Key: F5", { "F5" , "F5", }},
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{ "Key: F6", { "F6" , "F6", }},
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{ "Key: F7", { "F7" , "F7", }},
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{ "Key: F8", { "F8" , "F8", }},
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{ "Key: F9", { "F9" , "F9", }},
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{ "Key: F10", { "F10" , "F10", }},
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{ "Key: F11", { "F11" , "F11", }},
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{ "Key: F12", { "F12" , "F12", }},
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{ "Key: `", { "`" , "`", }},
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{ "Key: -", { "-" , "-", }},
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{ "Key: =", { "=" , "=", }},
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{ "Key: [", { "[" , "[", }},
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{ "Key: ]", { "]" , "]", }},
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{ "Key: \\ (ANSI)", { "\\" , "\\", }},
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{ "Key: \\ (ISO)", { "\\" , "\\", }},
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{ "Key: ;", { ";" , ";", }},
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{ "Key: '", { "'" , "'", }},
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{ "Key: ,", { "," , ",", }},
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{ "Key: .", { "." , ".", }},
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{ "Key: /", { "/" , "/", }},
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{ "Key: Escape", { "Esc" , "Esc", }},
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{ "Key: Print Screen", { "Prt" , "Prt", }},
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{ "Key: Scroll Lock", { "Scr" , "Scr", }},
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{ "Key: Pause/Break", { "Brk" , "Brk", }},
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{ "Key: Backspace", { "Bks" , "\xE2\x8C\xAB" }}, // ⌫
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{ "Key: Insert", { "Ins" , "Ins", }},
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{ "Key: Home", { "Hom" , "Hom", }},
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{ "Key: Page Up", { "PUp" , "PUp", }},
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{ "Key: Tab", { "Tab" , "\xE2\x86\xb9" }}, // ⭾ ↹ ⇄ ⇥
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{ "Key: Delete", { "Del" , "Del", }},
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{ "Key: End", { "End" , "End", }},
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{ "Key: Page Down", { "PDn" , "PDn", }},
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{ "Key: Caps Lock", { "Cap" , "Cap", }},
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{ "Key: Enter", { "Ent" , "\xE2\x86\xB5" }}, // ↵ ⏎
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{ "Key: Enter (ISO)", { "Ent" , "\xE2\x86\xB5" }}, // ↵ ⏎
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{ "Key: Left Shift", { "Sft" , "\xE2\x87\xA7" }}, // ⇧
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{ "Key: Right Shift", { "Sft" , "\xE2\x87\xA7" }}, // ⇧
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{ "Key: Up Arrow", { "Up" , "\xF0\x9F\xA1\xB9" }}, // ↑ 🡹
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{ "Key: Left Control", { "Ctl" , "Ctl", }},
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{ "Key: Left Windows", { "Win" , "\xe2\x9d\x96" }}, // ❖
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{ "Key: Left Fn", { "Fn" , "Fn", }},
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{ "Key: Left Alt", { "Alt" , "Alt", }},
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{ "Key: Space", { "Spc" , "Spc", }},
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{ "Key: Right Alt", { "Alt" , "Alt", }},
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{ "Key: Right Fn", { "Fn" , "Fn", }},
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{ "Key: Right Windows", { "Win" , "\xe2\x9d\x96" }}, // ❖
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{ "Key: Menu", { "Mnu" , "\xE2\x98\xB0" }}, // ▤ ☰ 𝌆 🗏
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{ "Key: Right Control", { "Ctl" , "Ctl", }},
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{ "Key: Left Arrow", { "Lft" , "\xF0\x9F\xA1\xB8" }}, // ↑ 🡹
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{ "Key: Down Arrow", { "Dn" , "\xF0\x9F\xA1\xBB" }}, // ↑ 🡹
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{ "Key: Right Arrow", { "Rgt" , "\xF0\x9F\xA1\xBA" }}, // ↑ 🡹
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{ "Key: Num Lock", { "Num" , "Num", }},
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{ "Key: Number Pad /", { "/" , "/", }},
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{ "Key: Number Pad *", { "*" , "*", }},
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{ "Key: Number Pad -", { "-" , "-", }},
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{ "Key: Number Pad +", { "+" , "+", }},
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{ "Key: Number Pad .", { "." , ".", }},
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{ "Key: Number Pad Enter", { "Ent" , "\xE2\x86\xB5" }}, // ↵ ⏎
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{ "Key: Number Pad 0", { "0" , "0", }},
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{ "Key: Number Pad 1", { "1" , "1", }},
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{ "Key: Number Pad 2", { "2" , "2", }},
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{ "Key: Number Pad 3", { "3" , "3", }},
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{ "Key: Number Pad 4", { "4" , "4", }},
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{ "Key: Number Pad 5", { "5" , "5", }},
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{ "Key: Number Pad 6", { "6" , "6", }},
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{ "Key: Number Pad 7", { "7" , "7", }},
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{ "Key: Number Pad 8", { "8" , "8", }},
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{ "Key: Number Pad 9", { "9" , "9", }},
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};
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void DeviceView::setController(RGBController * controller_ptr)
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{
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/*-----------------------------------------------------*\
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| Store the controller pointer |
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\*-----------------------------------------------------*/
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controller = controller_ptr;
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/*-----------------------------------------------------*\
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| Set the size of the selection flags vector |
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\*-----------------------------------------------------*/
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selectionFlags.resize(controller->leds.size());
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/*-----------------------------------------------------*\
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| Set the size of the zone and LED position vectors |
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\*-----------------------------------------------------*/
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zone_pos.resize(controller->zones.size());
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led_pos.resize(controller->leds.size());
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led_labels.resize(controller->leds.size());
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/*-----------------------------------------------------*\
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| Process position and size for zones |
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\*-----------------------------------------------------*/
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unsigned int maxWidth = 0;
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unsigned int maxCols = 20;
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float totalHeight = 0;
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float zonePadding = 1; // Amount of space between zones
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float ledPadding = 0.1;
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for(std::size_t zone_idx = 0; zone_idx < controller->zones.size(); zone_idx++)
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{
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if((controller->zones[zone_idx].type == ZONE_TYPE_MATRIX) && (controller->zones[zone_idx].matrix_map))
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{
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totalHeight += controller->zones[zone_idx].matrix_map->height;
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zone_pos[zone_idx].matrix_w = controller->zones[zone_idx].matrix_map->width;
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}
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else
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{
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unsigned int count = controller->zones[zone_idx].leds_count;
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zone_pos[zone_idx].matrix_w = std::min(count, maxCols);
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totalHeight += count / maxCols + !!(count % maxCols); // Equivalent to ceil(float(count) / maxCols);
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}
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if(zone_pos[zone_idx].matrix_w > maxWidth)
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{
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maxWidth = zone_pos[zone_idx].matrix_w;
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}
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}
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/*-----------------------------------------------------*\
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| Add some space for zone names and padding |
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\*-----------------------------------------------------*/
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totalHeight += controller->zones.size() * zonePadding;
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float atom = 1.0 / maxWidth; // Atom is the width of a single square; if the whole thing becomes too tall, we ignore it and let the view widget take care of it
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float current_y = 0; // We will be descending, placing each zone one atom below the previous one
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matrix_h = totalHeight * atom;
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for(std::size_t zone_idx = 0; zone_idx < controller->zones.size(); zone_idx++)
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{
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zone_pos[zone_idx].matrix_x = (1.0 - (zone_pos[zone_idx].matrix_w * atom)) / 2;
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zone_pos[zone_idx].matrix_y = current_y + 0.5 * atom;
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zone_pos[zone_idx].matrix_w *= atom;
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zone_pos[zone_idx].matrix_h = 0.4 * atom;
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current_y += zonePadding * atom;
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/*-----------------------------------------------------*\
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| Now process the position and size for the LEDs |
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\*-----------------------------------------------------*/
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if((controller->zones[zone_idx].type == ZONE_TYPE_MATRIX) && (controller->zones[zone_idx].matrix_map))
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{
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matrix_map_type * map = controller->zones[zone_idx].matrix_map;
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for(unsigned int led_x = 0; led_x < map->width; led_x++)
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{
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for(unsigned int led_y = 0; led_y < map->height; led_y++)
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{
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unsigned int map_idx = led_y * map->width + led_x;
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unsigned int color_idx = map->map[map_idx] + controller->zones[zone_idx].start_idx;
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if(color_idx != 0xFFFFFFFF && color_idx < led_pos.size())
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{
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led_pos[color_idx].matrix_x = (zone_pos[zone_idx].matrix_x + led_x + ledPadding) * atom;
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led_pos[color_idx].matrix_y = current_y + (led_y + ledPadding) * atom;
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led_pos[color_idx].matrix_w = (1 - (2 * ledPadding)) * atom;
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led_pos[color_idx].matrix_h = (1 - (2 * ledPadding)) * atom;
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/*-----------------------------------------------------*\
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| Expand large keys to fill empty spaces in matrix, if |
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| possible. Large keys can fill left, down, up, or wide|
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| Fill Left: |
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| Tab |
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| Caps Lock |
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| Left Shift |
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| Right Shift |
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| Backspace |
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| Number Pad 0 |
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| Fill Up or Down: |
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| Number Pad Enter |
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| Number Pad + |
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| Fill Wide: |
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| Space |
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\*-----------------------------------------------------*/
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if(led_x < map->width - 1 && map->map[map_idx + 1] == 0xFFFFFFFF)
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{
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if( ( controller->leds[color_idx].name == "Key: Tab" )
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|| ( controller->leds[color_idx].name == "Key: Caps Lock" )
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|| ( controller->leds[color_idx].name == "Key: Left Shift" )
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|| ( controller->leds[color_idx].name == "Key: Right Shift" )
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|| ( controller->leds[color_idx].name == "Key: Backspace" )
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|| ( controller->leds[color_idx].name == "Key: Number Pad 0" ) )
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{
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led_pos[color_idx].matrix_w += atom;
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}
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}
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if( ( controller->leds[color_idx].name == "Key: Number Pad Enter" )
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|| ( controller->leds[color_idx].name == "Key: Number Pad +" ) )
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{
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if(led_y < map->height - 1 && map->map[map_idx + map->width] == 0xFFFFFFFF)
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{
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led_pos[color_idx].matrix_h += atom;
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}
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/* TODO: check if there isn't another widened key above */
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else if(led_y > 0 && map->map[map_idx - map->width] == 0xFFFFFFFF)
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{
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led_pos[color_idx].matrix_y -= atom;
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led_pos[color_idx].matrix_h += atom;
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}
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}
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else if(controller->leds[color_idx].name == "Key: Space")
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{
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for(unsigned int map_idx2 = map_idx - 1; map_idx2 > led_y * map->width && map->map[map_idx2] == 0xFFFFFFFF; --map_idx2)
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{
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led_pos[color_idx].matrix_x -= atom;
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led_pos[color_idx].matrix_w += atom;
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}
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for(unsigned int map_idx2 = map_idx + 1; map_idx2 < (led_y + 1) * map->width && map->map[map_idx2] == 0xFFFFFFFF; ++map_idx2)
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{
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led_pos[color_idx].matrix_w += atom;
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}
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}
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}
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}
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}
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current_y += map->height * atom;
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}
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else
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{
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for(unsigned int i = 0; i < controller->zones[zone_idx].leds_count; i++)
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{
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led_pos[i + controller->zones[zone_idx].start_idx].matrix_x = zone_pos[zone_idx].matrix_x + (i % maxCols + ledPadding) * atom;
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led_pos[i + controller->zones[zone_idx].start_idx].matrix_y = current_y + (i / maxCols + ledPadding) * atom;
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led_pos[i + controller->zones[zone_idx].start_idx].matrix_w = (1 - (2 * ledPadding)) * atom;
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led_pos[i + controller->zones[zone_idx].start_idx].matrix_h = (1 - (2 * ledPadding)) * atom;
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}
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current_y += (controller->zones[zone_idx].leds_count / maxCols + !!(controller->zones[zone_idx].leds_count % maxCols)) * atom;
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}
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}
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/*-----------------------------------------------------*\
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| Update LED labels |
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\*-----------------------------------------------------*/
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for(std::size_t led_idx = 0; led_idx < controller->leds.size(); led_idx++)
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{
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std::map<std::string, led_label>::const_iterator it = led_label_lookup.find(controller->leds[led_idx].name);
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if(it != led_label_lookup.end())
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{
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led_labels[led_idx] = it->second.label_utf8;
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}
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}
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/*-----------------------------------------------------*\
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| Update cached size and offset |
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\*-----------------------------------------------------*/
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size = width();
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offset_x = 0;
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if(height() < size * matrix_h)
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{
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size = height() / matrix_h;
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offset_x = (width() - size) / 2;
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}
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}
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QSize DeviceView::sizeHint () const
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{
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return QSize(height(),height());
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}
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QSize DeviceView::minimumSizeHint () const
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{
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return initSize;
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}
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void DeviceView::mousePressEvent(QMouseEvent *event)
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{
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ctrlDown = event->modifiers().testFlag(Qt::ControlModifier);
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mouseDown = true;
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mouseMoved = false;
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if(ctrlDown)
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{
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previousFlags = selectionFlags;
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previousSelection = selectedLeds;
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}
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/*-----------------------------------------------------*\
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| It's okay if the size becomes negative |
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\*-----------------------------------------------------*/
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selectionRect.setLeft(event->x());
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selectionRect.setTop(event->y());
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selectionRect.setRight(event->x());
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selectionRect.setBottom(event->y());
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updateSelection();
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update();
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}
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void DeviceView::mouseMoveEvent(QMouseEvent *event)
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{
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lastMousePos = event->pos();
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selectionRect.setRight(event->x());
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selectionRect.setBottom(event->y());
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if(mouseDown)
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{
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mouseMoved = true;
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ctrlDown = event->modifiers().testFlag(Qt::ControlModifier);
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/*-----------------------------------------------------*\
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| Clear the previous selection in case ctrl is released |
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\*-----------------------------------------------------*/
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if(!ctrlDown)
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{
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previousSelection.clear();
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previousFlags.clear();
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previousFlags.resize(controller->leds.size());
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}
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updateSelection();
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}
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update();
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}
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void DeviceView::mouseReleaseEvent(QMouseEvent* event)
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{
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selectionRect = selectionRect.normalized();
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mouseDown = false;
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/*-----------------------------------------------------*\
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| Check if the user clicked a zone name & select it |
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\*-----------------------------------------------------*/
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if(!mouseMoved)
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{
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int size = width();
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int offset_x = 0;
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if(height() < size * matrix_h)
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{
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size = height() / matrix_h;
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offset_x = (width() - size) / 2;
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}
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for(std::size_t zone_idx = 0; zone_idx < controller->zones.size(); zone_idx++)
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{
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int posx = zone_pos[zone_idx].matrix_x * size + offset_x;
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int posy = zone_pos[zone_idx].matrix_y * size;
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int posw = zone_pos[zone_idx].matrix_w * size;
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int posh = zone_pos[zone_idx].matrix_h * size;
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QRect rect = {posx, posy, posw, posh};
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if(rect.contains(event->pos()))
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{
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selectZone(zone_idx, ctrlDown);
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}
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}
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}
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update();
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}
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void DeviceView::resizeEvent(QResizeEvent* /*event*/)
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{
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size = width();
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offset_x = 0;
|
|
|
|
if(height() < size * matrix_h)
|
|
{
|
|
size = height() / matrix_h;
|
|
offset_x = (width() - size) / 2;
|
|
}
|
|
update();
|
|
}
|
|
|
|
void DeviceView::paintEvent(QPaintEvent* /* event */)
|
|
{
|
|
QPainter painter(this);
|
|
QFont font = painter.font();
|
|
|
|
/*-----------------------------------------------------*\
|
|
| If Device View is hidden, don't paint |
|
|
\*-----------------------------------------------------*/
|
|
if(isHidden())
|
|
{
|
|
return;
|
|
}
|
|
|
|
/*-----------------------------------------------------*\
|
|
| If controller has resized, reinitialize local data |
|
|
\*-----------------------------------------------------*/
|
|
if(controller->leds.size() != led_pos.size())
|
|
{
|
|
setController(controller);
|
|
}
|
|
|
|
/*-----------------------------------------------------*\
|
|
| LED rectangles |
|
|
\*-----------------------------------------------------*/
|
|
for(std::size_t led_idx = 0; led_idx < controller->leds.size(); led_idx++)
|
|
{
|
|
int posx = led_pos[led_idx].matrix_x * size + offset_x;
|
|
int posy = led_pos[led_idx].matrix_y * size;
|
|
int posw = led_pos[led_idx].matrix_w * size;
|
|
int posh = led_pos[led_idx].matrix_h * size;
|
|
|
|
QRect rect = {posx, posy, posw, posh};
|
|
|
|
/*-----------------------------------------------------*\
|
|
| Fill color |
|
|
\*-----------------------------------------------------*/
|
|
QColor currentColor = QColor::fromRgb(
|
|
RGBGetRValue(controller->colors[led_idx]),
|
|
RGBGetGValue(controller->colors[led_idx]),
|
|
RGBGetBValue(controller->colors[led_idx]));
|
|
painter.setBrush(currentColor);
|
|
|
|
/*-----------------------------------------------------*\
|
|
| Border color |
|
|
\*-----------------------------------------------------*/
|
|
if(selectionFlags[led_idx])
|
|
{
|
|
painter.setPen(palette().highlight().color());
|
|
}
|
|
else
|
|
{
|
|
painter.setPen(palette().dark().color());
|
|
}
|
|
painter.drawRect(rect);
|
|
|
|
/*-----------------------------------------------------*\
|
|
| Label |
|
|
| Set the font color so that the text is visible |
|
|
\*-----------------------------------------------------*/
|
|
font.setPixelSize(posh / 2);
|
|
painter.setFont(font);
|
|
|
|
unsigned int luma = (unsigned int)(0.2126f * currentColor.red() + 0.7152f * currentColor.green() + 0.0722f * currentColor.blue());
|
|
|
|
if(luma > 127)
|
|
{
|
|
painter.setPen(Qt::black);
|
|
}
|
|
else
|
|
{
|
|
painter.setPen(Qt::white);
|
|
}
|
|
painter.drawText(rect, Qt::AlignVCenter | Qt::AlignHCenter, QString(led_labels[led_idx]));
|
|
}
|
|
|
|
font.setPixelSize(12);
|
|
painter.setFont(font);
|
|
|
|
/*-----------------------------------------------------*\
|
|
| Zone names |
|
|
\*-----------------------------------------------------*/
|
|
for(std::size_t zone_idx = 0; zone_idx < controller->zones.size(); zone_idx++)
|
|
{
|
|
int posx = zone_pos[zone_idx].matrix_x * size + offset_x;
|
|
int posy = zone_pos[zone_idx].matrix_y * size;
|
|
int posw = zone_pos[zone_idx].matrix_w * size;
|
|
int posh = zone_pos[zone_idx].matrix_h * size;
|
|
|
|
QRect rect = {posx, posy, posw, posh};
|
|
|
|
if(rect.contains(lastMousePos) && (!mouseDown || !mouseMoved))
|
|
{
|
|
painter.setPen(palette().highlight().color());
|
|
}
|
|
else
|
|
{
|
|
painter.setPen(palette().windowText().color());
|
|
}
|
|
painter.drawText(posx, posy + posh, QString(controller->zones[zone_idx].name.c_str()));
|
|
}
|
|
|
|
/*-----------------------------------------------------*\
|
|
| Selection area |
|
|
\*-----------------------------------------------------*/
|
|
if(mouseDown)
|
|
{
|
|
QRect rect = selectionRect.normalized();
|
|
QColor color = palette().highlight().color();
|
|
color.setAlpha(63);
|
|
painter.fillRect(rect, color);
|
|
color.setAlpha(127);
|
|
painter.setBrush(color);
|
|
painter.drawRect(rect);
|
|
}
|
|
}
|
|
|
|
void DeviceView::updateSelection()
|
|
{
|
|
selectedLeds.clear();
|
|
selectionFlags.clear();
|
|
selectionFlags.resize(controller->leds.size());
|
|
|
|
QRect sel = selectionRect.normalized();
|
|
std::vector<led>& leds = controller->leds;
|
|
|
|
for(std::size_t led_idx = 0; led_idx < leds.size(); ++led_idx)
|
|
{
|
|
/*-----------------------------------------------------*\
|
|
| Check intersection |
|
|
\*-----------------------------------------------------*/
|
|
int posx = led_pos[led_idx].matrix_x * size + offset_x;
|
|
int posy = led_pos[led_idx].matrix_y * size;
|
|
int posw = led_pos[led_idx].matrix_w * size;
|
|
int posh = led_pos[led_idx].matrix_h * size;
|
|
|
|
QRect rect = {posx, posy, posw, posh};
|
|
|
|
selectionFlags[led_idx] = 0;
|
|
|
|
if(sel.intersects(rect))
|
|
{
|
|
selectionFlags[led_idx] = 1;
|
|
}
|
|
if(ctrlDown)
|
|
{
|
|
selectionFlags[led_idx] ^= previousFlags[led_idx];
|
|
}
|
|
|
|
if(selectionFlags[led_idx])
|
|
{
|
|
selectedLeds.push_back(led_idx);
|
|
}
|
|
}
|
|
|
|
update();
|
|
|
|
/*-----------------------------------------------------*\
|
|
| Send selection changed signal |
|
|
\*-----------------------------------------------------*/
|
|
emit selectionChanged(selectedLeds);
|
|
}
|
|
|
|
bool DeviceView::selectLed(int target)
|
|
{
|
|
if(target < 0 || size_t(target) >= controller->leds.size())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
selectedLeds.resize(1);
|
|
selectedLeds[0] = target;
|
|
selectionFlags.clear();
|
|
selectionFlags.resize(controller->leds.size());
|
|
selectionFlags[target] = 1;
|
|
|
|
update();
|
|
|
|
/*-----------------------------------------------------*\
|
|
| Send selection changed signal |
|
|
\*-----------------------------------------------------*/
|
|
emit selectionChanged(selectedLeds);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool DeviceView::selectLeds(QVector<int> target)
|
|
{
|
|
for(int item: target)
|
|
{
|
|
if(item < 0 || size_t(item) >= controller->leds.size())
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
selectionFlags.clear();
|
|
selectionFlags.resize(controller->leds.size());
|
|
|
|
for(int item: target)
|
|
{
|
|
selectionFlags[item] = 1;
|
|
}
|
|
|
|
//selectedLeds = target;
|
|
|
|
/*-----------------------------------------------------*\
|
|
| Filter out duplicate items |
|
|
\*-----------------------------------------------------*/
|
|
selectedLeds.clear();
|
|
|
|
for(int i = 0; i < selectionFlags.size(); ++i)
|
|
{
|
|
if(selectionFlags[i])
|
|
{
|
|
selectedLeds.push_back(i);
|
|
}
|
|
}
|
|
|
|
update();
|
|
|
|
/*-----------------------------------------------------*\
|
|
| Send selection changed signal |
|
|
\*-----------------------------------------------------*/
|
|
emit selectionChanged(selectedLeds);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool DeviceView::selectZone(int zone, bool add)
|
|
{
|
|
if(zone < 0 || size_t(zone) >= controller->zones.size())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if(!add)
|
|
{
|
|
selectedLeds.clear();
|
|
selectionFlags.clear();
|
|
selectionFlags.resize(controller->leds.size());
|
|
}
|
|
|
|
int zoneStart = controller->zones[zone].start_idx;
|
|
|
|
for(std::size_t led_idx = 0; led_idx < controller->zones[zone].leds_count; ++led_idx)
|
|
{
|
|
if(!selectionFlags[zoneStart + led_idx])
|
|
{
|
|
selectedLeds.push_back(zoneStart + led_idx);
|
|
selectionFlags[zoneStart + led_idx] = 1;
|
|
}
|
|
}
|
|
|
|
update();
|
|
|
|
/*-----------------------------------------------------*\
|
|
| Send selection changed signal |
|
|
\*-----------------------------------------------------*/
|
|
emit selectionChanged(selectedLeds);
|
|
|
|
return true;
|
|
}
|
|
|
|
void DeviceView::clearSelection()
|
|
{
|
|
/*-----------------------------------------------------*\
|
|
| Same as selecting the entire device |
|
|
\*-----------------------------------------------------*/
|
|
selectedLeds.clear();
|
|
selectionFlags.clear();
|
|
selectionFlags.resize(controller->leds.size());
|
|
}
|
|
|
|
void DeviceView::setSelectionColor(RGBColor color)
|
|
{
|
|
if(selectedLeds.isEmpty())
|
|
{
|
|
controller->SetAllLEDs(color);
|
|
}
|
|
else
|
|
{
|
|
for(int led_idx: selectedLeds)
|
|
{
|
|
controller->SetLED(led_idx, color);
|
|
}
|
|
}
|
|
controller->UpdateLEDs();
|
|
update();
|
|
}
|