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https://github.com/CalcProgrammer1/OpenRGB.git
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259 lines
7.9 KiB
C++
259 lines
7.9 KiB
C++
/*---------------------------------------------------------*\
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| ValveSteamMachineController_Linux.cpp |
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| Driver for Valve Steam Machine LEDs |
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| Adam Honse (calcprogrammer1@gmail.com) 23 Jul 2026 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "ValveSteamMachineController_Linux.h"
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#include <fstream>
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#include <algorithm>
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ValveSteamMachineController::ValveSteamMachineController(std::string dev_name)
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{
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name = dev_name;
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}
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ValveSteamMachineController::~ValveSteamMachineController()
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{
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}
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std::string ValveSteamMachineController::GetName()
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{
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return(name);
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}
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void ValveSteamMachineController::AddLED(std::string led_path)
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{
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/*-----------------------------------------------------*\
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| Ensure the path ends with a slash |
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\*-----------------------------------------------------*/
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std::string path = led_path;
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if(path.back() != '/')
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{
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path += '/';
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}
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led_paths.push_back(path);
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/*-----------------------------------------------------*\
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| Open the brightness and multi_intensity files |
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\*-----------------------------------------------------*/
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std::ofstream brightness_file;
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brightness_file.open(path + "brightness");
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led_brightness.push_back(std::move(brightness_file));
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std::ofstream multi_intensity_file;
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multi_intensity_file.open(path + "multi_intensity");
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led_multi_intensity.push_back(std::move(multi_intensity_file));
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/*-----------------------------------------------------*\
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| Open the brightness_scale and delay files on the |
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| first LED only. Setting these on any one LED applies |
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| to the entire strip, so we only need to open it once. |
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\*-----------------------------------------------------*/
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if(led_paths.size() == 1)
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{
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led_brightness_scale.open(path + "brightness_scale");
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led_delay.open(path + "delay");
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}
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/*-----------------------------------------------------*\
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| Check if the effect_index file exists to determine |
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| if hardware effects are supported by this LED. The |
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| effect_index file contains a list of available effect |
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| names, while the effect file is used to set the |
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| active effect. |
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\*-----------------------------------------------------*/
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std::ifstream effect_index_test(path + "effect_index");
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if(effect_index_test.good())
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{
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effect_index_test.close();
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std::ofstream effect_file;
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effect_file.open(path + "effect");
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led_effect.push_back(std::move(effect_file));
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/*-------------------------------------------------*\
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| Read available effects from the first LED only |
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\*-------------------------------------------------*/
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if(led_paths.size() == 1)
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{
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ReadAvailableEffects(path);
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}
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}
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else
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{
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effect_index_test.close();
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}
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}
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size_t ValveSteamMachineController::GetLEDCount()
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{
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return(led_paths.size());
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}
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std::string ValveSteamMachineController::GetLEDPath(unsigned int led_idx)
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{
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if(led_idx < led_paths.size())
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{
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return(led_paths[led_idx]);
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}
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return("");
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}
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std::vector<std::string> ValveSteamMachineController::GetAvailableEffects()
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{
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return(available_effects);
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}
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unsigned int ValveSteamMachineController::GetBrightness()
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{
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if(led_brightness_scale.is_open())
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{
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std::ifstream brightness_file(led_paths[0] + "brightness_scale");
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if(brightness_file.good())
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{
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unsigned int brightness = 0;
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brightness_file >> std::hex >> brightness;
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brightness_file.close();
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return(brightness);
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}
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}
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return(0);
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}
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unsigned int ValveSteamMachineController::GetDelay()
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{
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if(led_delay.is_open())
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{
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std::ifstream delay_file(led_paths[0] + "delay");
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if(delay_file.good())
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{
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unsigned int delay = 0;
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delay_file >> std::hex >> delay;
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delay_file.close();
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return(delay);
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}
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}
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return(0);
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}
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std::string ValveSteamMachineController::GetEffect()
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{
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/*-----------------------------------------------------*\
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| Reading the effect on one LED reflects the active |
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| effect for all LEDs on the device, so we only need to |
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| read it from the first LED. |
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\*-----------------------------------------------------*/
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if(led_effect.size() > 0)
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{
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std::ifstream effect_file(led_paths[0] + "effect");
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if(effect_file.good())
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{
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std::string effect;
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std::getline(effect_file, effect);
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effect_file.close();
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return(effect);
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}
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}
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return("");
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}
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void ValveSteamMachineController::ReadAvailableEffects(std::string first_led_path)
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{
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std::ifstream effect_index_file(first_led_path + "effect_index");
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if(!effect_index_file.good())
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{
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return;
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}
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/*-----------------------------------------------------*\
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| The effect_index file contains a list of available |
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| effect names separated by whitespace. The effect |
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| file itself gives the currently active effect when |
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| read, and is used to set the active effect when |
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| written. |
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\*-----------------------------------------------------*/
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std::string token;
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while(effect_index_file >> token)
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{
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/*-------------------------------------------------*\
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| Add to list if not already present |
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\*-------------------------------------------------*/
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if(std::find(available_effects.begin(), available_effects.end(), token) == available_effects.end())
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{
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available_effects.push_back(token);
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}
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}
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}
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void ValveSteamMachineController::SetLEDColor(unsigned int led_idx, unsigned char red, unsigned char grn, unsigned char blu)
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{
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if(led_idx >= led_paths.size())
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{
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return;
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}
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/*-----------------------------------------------------*\
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| Use multi_intensity to set RGB values. This is the |
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| leds-valve sysfs LED interface pattern. |
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\*-----------------------------------------------------*/
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std::string color_str = std::to_string((unsigned int)red) + " "
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+ std::to_string((unsigned int)grn) + " "
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+ std::to_string((unsigned int)blu);
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led_multi_intensity[led_idx].write(color_str.c_str(), color_str.length());
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led_multi_intensity[led_idx].flush();
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}
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void ValveSteamMachineController::SetEffect(std::string effect)
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{
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/*-----------------------------------------------------*\
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| Setting the effect on one LED applies it to all LEDs |
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| on the device, so we only need to set it on the first |
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| LED |
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\*-----------------------------------------------------*/
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if(led_effect.size() > 0)
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{
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led_effect[0].write(effect.c_str(), effect.length());
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led_effect[0].flush();
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}
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}
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void ValveSteamMachineController::SetBrightness(unsigned int brightness)
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{
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if(led_brightness_scale.is_open())
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{
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std::string brightness_str = std::to_string(brightness);
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led_brightness_scale.write(brightness_str.c_str(), brightness_str.length());
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led_brightness_scale.flush();
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}
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}
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void ValveSteamMachineController::SetDelay(unsigned int delay)
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{
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if(led_delay.is_open())
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{
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std::string delay_str = std::to_string(delay);
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led_delay.write(delay_str.c_str(), delay_str.length());
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led_delay.flush();
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}
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}
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