Files
OpenRGB/Controllers/ClevoKeyboardController/RGBController_ClevoKeyboard.cpp
Adam Honse 5e1685976c RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-01-24 19:32:13 -06:00

357 lines
16 KiB
C++

/*---------------------------------------------------------*\
| RGBController_ClevoKeyboard.cpp |
| |
| RGBController for Clevo per-key RGB keyboard (ITE 8291) |
| |
| Kyle Cascade (kyle@cascade.family) 16 Jan 2026 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_ClevoKeyboard.h"
#include "KeyboardLayoutManager.h"
/**------------------------------------------------------------------*\
@name CLEVO Keyboard
@category Keyboard
@type USB
@save :x:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectClevoKeyboardControllers
@comment Per-key RGB keyboard on CLEVO laptops using ITE 8291 controller.
\*-------------------------------------------------------------------*/
RGBController_ClevoKeyboard::RGBController_ClevoKeyboard(ClevoKeyboardController* controller_ptr)
{
controller = controller_ptr;
name = "CLEVO Keyboard";
vendor = "CLEVO Computers";
type = DEVICE_TYPE_KEYBOARD;
description = "CLEVO Laptop Keyboard";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
version = controller->GetFirmwareVersion();
mode Direct;
Direct.name = "Direct";
Direct.value = CLEVO_KEYBOARD_MODE_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Direct.brightness_min = CLEVO_KEYBOARD_BRIGHTNESS_MIN;
Direct.brightness_max = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Direct.brightness = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = CLEVO_KEYBOARD_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Rainbow.speed_min = CLEVO_KEYBOARD_SPEED_MAX;
Rainbow.speed_max = CLEVO_KEYBOARD_SPEED_MIN;
Rainbow.speed = 0x05;
Rainbow.brightness_min = CLEVO_KEYBOARD_BRIGHTNESS_MIN;
Rainbow.brightness_max = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Rainbow.brightness = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Rainbow.color_mode = MODE_COLORS_NONE;
modes.push_back(Rainbow);
mode Wave;
Wave.name = "Wave";
Wave.value = CLEVO_KEYBOARD_MODE_WAVE;
Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Wave.speed_min = CLEVO_KEYBOARD_SPEED_MAX;
Wave.speed_max = CLEVO_KEYBOARD_SPEED_MIN;
Wave.speed = 0x05;
Wave.brightness_min = CLEVO_KEYBOARD_BRIGHTNESS_MIN;
Wave.brightness_max = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Wave.brightness = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Wave.direction = MODE_DIRECTION_LEFT;
Wave.colors_min = 1;
Wave.colors_max = 1;
Wave.colors.resize(1);
Wave.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Wave);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = CLEVO_KEYBOARD_MODE_BREATH;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Breathing.speed_min = CLEVO_KEYBOARD_SPEED_MAX;
Breathing.speed_max = CLEVO_KEYBOARD_SPEED_MIN;
Breathing.speed = 0x05;
Breathing.brightness_min = CLEVO_KEYBOARD_BRIGHTNESS_MIN;
Breathing.brightness_max = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Breathing.brightness = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Breathing.colors_min = 1;
Breathing.colors_max = 1;
Breathing.colors.resize(1);
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Breathing);
mode Reactive;
Reactive.name = "Reactive";
Reactive.value = CLEVO_KEYBOARD_MODE_REACTIVE;
Reactive.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Reactive.speed_min = CLEVO_KEYBOARD_SPEED_MAX;
Reactive.speed_max = CLEVO_KEYBOARD_SPEED_MIN;
Reactive.speed = 0x05;
Reactive.brightness_min = CLEVO_KEYBOARD_BRIGHTNESS_MIN;
Reactive.brightness_max = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Reactive.brightness = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Reactive.colors_min = 1;
Reactive.colors_max = 1;
Reactive.colors.resize(1);
Reactive.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Reactive);
mode Ripple;
Ripple.name = "Ripple";
Ripple.value = CLEVO_KEYBOARD_MODE_RIPPLE;
Ripple.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Ripple.speed_min = CLEVO_KEYBOARD_SPEED_MAX;
Ripple.speed_max = CLEVO_KEYBOARD_SPEED_MIN;
Ripple.speed = 0x05;
Ripple.brightness_min = CLEVO_KEYBOARD_BRIGHTNESS_MIN;
Ripple.brightness_max = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Ripple.brightness = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Ripple.colors_min = 1;
Ripple.colors_max = 1;
Ripple.colors.resize(1);
Ripple.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Ripple);
mode Marquee;
Marquee.name = "Marquee";
Marquee.value = CLEVO_KEYBOARD_MODE_MARQUEE;
Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Marquee.speed_min = CLEVO_KEYBOARD_SPEED_MAX;
Marquee.speed_max = CLEVO_KEYBOARD_SPEED_MIN;
Marquee.speed = 0x05;
Marquee.brightness_min = CLEVO_KEYBOARD_BRIGHTNESS_MIN;
Marquee.brightness_max = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Marquee.brightness = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Marquee.colors_min = 1;
Marquee.colors_max = 1;
Marquee.colors.resize(1);
Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Marquee);
mode Raindrop;
Raindrop.name = "Raindrop";
Raindrop.value = CLEVO_KEYBOARD_MODE_RAINDROP;
Raindrop.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Raindrop.speed_min = CLEVO_KEYBOARD_SPEED_MAX;
Raindrop.speed_max = CLEVO_KEYBOARD_SPEED_MIN;
Raindrop.speed = 0x05;
Raindrop.brightness_min = CLEVO_KEYBOARD_BRIGHTNESS_MIN;
Raindrop.brightness_max = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Raindrop.brightness = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Raindrop.colors_min = 1;
Raindrop.colors_max = 1;
Raindrop.colors.resize(1);
Raindrop.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Raindrop);
mode Aurora;
Aurora.name = "Aurora";
Aurora.value = CLEVO_KEYBOARD_MODE_AURORA;
Aurora.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Aurora.speed_min = CLEVO_KEYBOARD_SPEED_MAX;
Aurora.speed_max = CLEVO_KEYBOARD_SPEED_MIN;
Aurora.speed = 0x05;
Aurora.brightness_min = CLEVO_KEYBOARD_BRIGHTNESS_MIN;
Aurora.brightness_max = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Aurora.brightness = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Aurora.colors_min = 1;
Aurora.colors_max = 1;
Aurora.colors.resize(1);
Aurora.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Aurora);
mode Spark;
Spark.name = "Spark";
Spark.value = CLEVO_KEYBOARD_MODE_SPARK;
Spark.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Spark.speed_min = CLEVO_KEYBOARD_SPEED_MAX;
Spark.speed_max = CLEVO_KEYBOARD_SPEED_MIN;
Spark.speed = 0x05;
Spark.brightness_min = CLEVO_KEYBOARD_BRIGHTNESS_MIN;
Spark.brightness_max = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Spark.brightness = CLEVO_KEYBOARD_BRIGHTNESS_MAX;
Spark.colors_min = 1;
Spark.colors_max = 1;
Spark.colors.resize(1);
Spark.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Spark);
mode Off;
Off.name = "Off";
Off.value = 0xFF;
Off.flags = 0;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
SetupZones();
}
RGBController_ClevoKeyboard::~RGBController_ClevoKeyboard()
{
delete controller;
}
void RGBController_ClevoKeyboard::SetupZones()
{
/*---------------------------------------------------------*\
| Create keyboard layout using KeyboardLayoutManager |
\*---------------------------------------------------------*/
KeyboardLayoutManager new_kb(KEYBOARD_LAYOUT_ISO_QWERTY,
clevo_keyboard_layout.base_size,
clevo_keyboard_layout.key_values);
new_kb.ChangeKeys(clevo_keyboard_layout);
/*---------------------------------------------------------*\
| Create a matrix zone for the keyboard |
\*---------------------------------------------------------*/
zone keyboard_zone;
keyboard_zone.name = ZONE_EN_KEYBOARD;
keyboard_zone.type = ZONE_TYPE_MATRIX;
keyboard_zone.leds_count = new_kb.GetKeyCount();
keyboard_zone.leds_min = keyboard_zone.leds_count;
keyboard_zone.leds_max = keyboard_zone.leds_count;
/*---------------------------------------------------------*\
| Set up the matrix map using KLM dimensions |
\*---------------------------------------------------------*/
keyboard_zone.matrix_map = new_kb.GetKeyMap(KEYBOARD_MAP_FILL_TYPE_COUNT);
zones.push_back(keyboard_zone);
/*---------------------------------------------------------*\
| Create LEDs from the KeyboardLayoutManager data |
\*---------------------------------------------------------*/
for(unsigned int led_idx = 0; led_idx < keyboard_zone.leds_count; led_idx++)
{
led new_led;
new_led.name = new_kb.GetKeyNameAt(led_idx);
new_led.value = new_kb.GetKeyValueAt(led_idx);
leds.push_back(new_led);
}
SetupColors();
/*---------------------------------------------------------*\
| Create buffer map to translate OpenRGB LED order to |
| hardware LED order. The hardware expects 126 color values |
| indexed by LED position (0-125). |
\*---------------------------------------------------------*/
null_color = 0x00000000;
buffer_map.resize(CLEVO_KEYBOARD_NUM_LEDS, &null_color);
for(size_t led_idx = 0; led_idx < leds.size(); led_idx++)
{
buffer_map[leds[led_idx].value] = &colors[led_idx];
}
}
void RGBController_ClevoKeyboard::DeviceUpdateLEDs()
{
/*---------------------------------------------------------*\
| Build color data array using buffer map and send to device|
| The buffer_map translates from hardware LED index to the |
| corresponding color pointer for that LED. |
\*---------------------------------------------------------*/
unsigned char color_data[CLEVO_KEYBOARD_NUM_LEDS * 3];
for(int i = 0; i < CLEVO_KEYBOARD_NUM_LEDS; i++)
{
color_data[i * 3 + 0] = RGBGetRValue(*buffer_map[i]);
color_data[i * 3 + 1] = RGBGetGValue(*buffer_map[i]);
color_data[i * 3 + 2] = RGBGetBValue(*buffer_map[i]);
}
controller->SendColors(color_data, modes[active_mode].brightness);
}
void RGBController_ClevoKeyboard::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_ClevoKeyboard::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_ClevoKeyboard::DeviceUpdateMode()
{
unsigned char mode_value = modes[active_mode].value;
/*---------------------------------------------------------*\
| Handle Off mode |
\*---------------------------------------------------------*/
if(mode_value == 0xFF)
{
controller->TurnOff();
return;
}
/*---------------------------------------------------------*\
| Handle Direct (per-key) mode |
\*---------------------------------------------------------*/
if(mode_value == CLEVO_KEYBOARD_MODE_DIRECT)
{
DeviceUpdateLEDs();
return;
}
/*---------------------------------------------------------*\
| Handle built-in effect modes |
\*---------------------------------------------------------*/
unsigned char brightness = modes[active_mode].brightness;
unsigned char speed = modes[active_mode].speed;
unsigned char behaviour = 0x00;
/*---------------------------------------------------------*\
| Set direction for wave mode |
\*---------------------------------------------------------*/
if(mode_value == CLEVO_KEYBOARD_MODE_WAVE)
{
switch(modes[active_mode].direction)
{
case MODE_DIRECTION_LEFT:
behaviour = CLEVO_KEYBOARD_DIRECTION_LEFT;
break;
case MODE_DIRECTION_RIGHT:
behaviour = CLEVO_KEYBOARD_DIRECTION_RIGHT;
break;
case MODE_DIRECTION_UP:
behaviour = CLEVO_KEYBOARD_DIRECTION_UP;
break;
case MODE_DIRECTION_DOWN:
behaviour = CLEVO_KEYBOARD_DIRECTION_DOWN;
break;
}
}
/*---------------------------------------------------------*\
| Set mode color if applicable |
\*---------------------------------------------------------*/
if(modes[active_mode].colors.size() > 0)
{
unsigned char red = RGBGetRValue(modes[active_mode].colors[0]);
unsigned char green = RGBGetGValue(modes[active_mode].colors[0]);
unsigned char blue = RGBGetBValue(modes[active_mode].colors[0]);
controller->SetModeColor(1, red, green, blue);
}
controller->SetMode(mode_value, brightness, speed, behaviour);
}