Files
OpenRGB/Controllers/ValveSteamMachineController/ValveSteamMachineController_Linux.cpp
Adam Honse 14d543b9e4 Initial commit for Linux-only controller for Valve Steam Machine using
the leds-valve kernel module and sysfs interface
2026-07-25 01:16:11 -05:00

227 lines
7.0 KiB
C++

/*---------------------------------------------------------*\
| ValveSteamMachineController_Linux.cpp |
| |
| Driver for Valve Steam Machine LEDs |
| |
| Adam Honse (calcprogrammer1@gmail.com) 23 Jul 2026 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "ValveSteamMachineController_Linux.h"
#include <fstream>
#include <sstream>
#include <algorithm>
ValveSteamMachineController::ValveSteamMachineController(std::string dev_name)
{
name = dev_name;
}
ValveSteamMachineController::~ValveSteamMachineController()
{
}
std::string ValveSteamMachineController::GetName()
{
return(name);
}
void ValveSteamMachineController::AddLED(std::string led_path)
{
/*-----------------------------------------------------*\
| Ensure the path ends with a slash |
\*-----------------------------------------------------*/
std::string path = led_path;
if(path.back() != '/')
{
path += '/';
}
led_paths.push_back(path);
/*-----------------------------------------------------*\
| Open the brightness and multi_intensity files |
\*-----------------------------------------------------*/
std::ofstream brightness_file;
brightness_file.open(path + "brightness");
led_brightness.push_back(std::move(brightness_file));
std::ofstream multi_intensity_file;
multi_intensity_file.open(path + "multi_intensity");
led_multi_intensity.push_back(std::move(multi_intensity_file));
/*-----------------------------------------------------*\
| Open the brightness_scale and delay files on the |
| first LED only. Setting these on any one LED applies |
| to the entire strip, so we only need to open it once. |
\*-----------------------------------------------------*/
if(led_paths.size() == 1)
{
led_brightness_scale.open(path + "brightness_scale");
led_delay.open(path + "delay");
}
/*-----------------------------------------------------*\
| Check if the effect_index file exists to determine |
| if hardware effects are supported by this LED. The |
| effect_index file contains a list of available effect |
| names, while the effect file is used to set the |
| active effect. |
\*-----------------------------------------------------*/
std::ifstream effect_index_test(path + "effect_index");
if(effect_index_test.good())
{
effect_index_test.close();
std::ofstream effect_file;
effect_file.open(path + "effect");
led_effect.push_back(std::move(effect_file));
/*-------------------------------------------------*\
| Read available effects from the first LED only |
\*-------------------------------------------------*/
if(led_paths.size() == 1)
{
ReadAvailableEffects(path);
}
}
else
{
effect_index_test.close();
}
}
size_t ValveSteamMachineController::GetLEDCount()
{
return(led_paths.size());
}
std::string ValveSteamMachineController::GetLEDPath(unsigned int led_idx)
{
if(led_idx < led_paths.size())
{
return(led_paths[led_idx]);
}
return("");
}
std::vector<std::string> ValveSteamMachineController::GetAvailableEffects()
{
return(available_effects);
}
void ValveSteamMachineController::ReadAvailableEffects(std::string first_led_path)
{
std::ifstream effect_index_file(first_led_path + "effect_index");
if(!effect_index_file.good())
{
return;
}
/*-----------------------------------------------------*\
| The effect_index file contains a list of available |
| effect names separated by whitespace. The effect |
| file itself gives the currently active effect when |
| read, and is used to set the active effect when |
| written. |
\*-----------------------------------------------------*/
std::string content;
std::string line;
while(std::getline(effect_index_file, line))
{
content += line + " ";
}
effect_index_file.close();
std::istringstream stream(content);
std::string token;
while(stream >> token)
{
/*-------------------------------------------------*\
| Add to list if not already present |
\*-------------------------------------------------*/
if(std::find(available_effects.begin(), available_effects.end(), token) == available_effects.end())
{
available_effects.push_back(token);
}
}
}
void ValveSteamMachineController::SetLEDColor(unsigned int led_idx, unsigned char red, unsigned char grn, unsigned char blu)
{
if(led_idx >= led_paths.size())
{
return;
}
/*-----------------------------------------------------*\
| Use multi_intensity to set RGB values. This is the |
| leds-valve sysfs LED interface pattern. |
\*-----------------------------------------------------*/
std::string color_str = std::to_string((unsigned int)red) + " "
+ std::to_string((unsigned int)grn) + " "
+ std::to_string((unsigned int)blu);
led_multi_intensity[led_idx].write(color_str.c_str(), color_str.length());
led_multi_intensity[led_idx].flush();
}
void ValveSteamMachineController::SetLEDEffect(unsigned int led_idx, std::string effect)
{
if(led_idx >= led_paths.size())
{
return;
}
if(led_effect.size() <= led_idx)
{
return;
}
led_effect[led_idx].write(effect.c_str(), effect.length());
led_effect[led_idx].flush();
}
void ValveSteamMachineController::SetEffect(std::string effect)
{
/*-----------------------------------------------------*\
| Setting the effect on one LED applies it to all LEDs |
| on the device, so we only need to set it on the first |
| LED |
\*-----------------------------------------------------*/
if(led_effect.size() > 0)
{
led_effect[0].write(effect.c_str(), effect.length());
led_effect[0].flush();
}
}
void ValveSteamMachineController::SetBrightness(unsigned int brightness)
{
if(led_brightness_scale.is_open())
{
std::string brightness_str = std::to_string(brightness);
led_brightness_scale.write(brightness_str.c_str(), brightness_str.length());
led_brightness_scale.flush();
}
}
void ValveSteamMachineController::SetDelay(unsigned int delay)
{
if(led_delay.is_open())
{
std::string delay_str = std::to_string(delay);
led_delay.write(delay_str.c_str(), delay_str.length());
led_delay.flush();
}
}