Files
OpenRGB/Controllers/ManliGPUController/RGBController_ManliGPU.cpp
2026-01-20 18:47:31 -06:00

202 lines
6.7 KiB
C++

/*---------------------------------------------------------*\
| RGBController_ManliGPU.cpp |
| |
| RGBController for Manli GPU |
| |
| Based on RGBController_ZotacV2GPU |
| Adapted for Manli RTX 4090 Gallardo |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include <map>
#include "RGBController_ManliGPU.h"
std::map<std::string, ManliGPUConfig> MANLI_GPU_CONFIG =
{
{ "N675M-1018", { 1, false } }, // MANLI GeForce RTX 4090 Gallardo
};
/**------------------------------------------------------------------*\
@name Manli GPU
@category GPU
@type I2C
@save :robot:
@direct :x:
@effects :white_check_mark:
@detectors DetectManliGPUControllers
@comment
Manli GPU RGB controllers use I2C communication at address 0x49.
Supported modes: Static, Breathing, Wave, Strobing, Rainbow, Color Cycle.
\*-------------------------------------------------------------------*/
RGBController_ManliGPU::RGBController_ManliGPU(ManliGPUController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetName();
vendor = "MANLI";
description = "MANLI RGB GPU Device (" + controller->GetVersion() + ")";
location = controller->GetDeviceLocation();
type = DEVICE_TYPE_GPU;
if(MANLI_GPU_CONFIG.count(controller->GetVersion()) > 0)
{
config = MANLI_GPU_CONFIG.at(controller->GetVersion());
}
else
{
config = { 0, false };
}
version += std::to_string(config.numberOfZones) + " zones";
mode STATIC;
STATIC.name = "Static";
STATIC.value = MANLI_GPU_MODE_STATIC;
STATIC.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
STATIC.brightness_min = 0;
STATIC.brightness_max = 100;
STATIC.brightness = 100;
STATIC.color_mode = MODE_COLORS_MODE_SPECIFIC;
STATIC.colors_min = 1;
STATIC.colors_max = 1;
STATIC.colors.resize(1);
STATIC.colors[0] = ToRGBColor(0, 0, 255);
modes.push_back(STATIC);
mode BREATHING;
BREATHING.name = "Breathing";
BREATHING.value = MANLI_GPU_MODE_BREATHING;
BREATHING.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
BREATHING.brightness_min = 0;
BREATHING.brightness_max = 100;
BREATHING.brightness = 100;
BREATHING.speed_min = 0;
BREATHING.speed_max = 100;
BREATHING.speed = 50;
BREATHING.color_mode = MODE_COLORS_MODE_SPECIFIC;
BREATHING.colors_min = 1;
BREATHING.colors_max = 1;
BREATHING.colors.resize(1);
BREATHING.colors[0] = ToRGBColor(0, 0, 255);
modes.push_back(BREATHING);
mode WAVE;
WAVE.name = "Wave";
WAVE.value = MANLI_GPU_MODE_WAVE;
WAVE.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED; // No brightness - HW limitation
WAVE.speed_min = 0;
WAVE.speed_max = 100;
WAVE.speed = 50;
WAVE.color_mode = MODE_COLORS_NONE;
modes.push_back(WAVE);
mode STROBING;
STROBING.name = "Strobing";
STROBING.value = MANLI_GPU_MODE_STROBING;
STROBING.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
STROBING.brightness_min = 0;
STROBING.brightness_max = 100;
STROBING.brightness = 100;
STROBING.speed_min = 0;
STROBING.speed_max = 100;
STROBING.speed = 50;
STROBING.color_mode = MODE_COLORS_MODE_SPECIFIC;
STROBING.colors_min = 1;
STROBING.colors_max = 1;
STROBING.colors.resize(1);
STROBING.colors[0] = ToRGBColor(0, 0, 255);
modes.push_back(STROBING);
mode RAINBOW;
RAINBOW.name = "Rainbow";
RAINBOW.value = MANLI_GPU_MODE_RAINBOW;
RAINBOW.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED;
RAINBOW.speed_min = 0;
RAINBOW.speed_max = 100;
RAINBOW.speed = 50;
RAINBOW.color_mode = MODE_COLORS_NONE;
modes.push_back(RAINBOW);
mode COLOR_CYCLE;
COLOR_CYCLE.name = "Color Cycle";
COLOR_CYCLE.value = MANLI_GPU_MODE_COLOR_CYCLE;
COLOR_CYCLE.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED;
COLOR_CYCLE.brightness_min = 0;
COLOR_CYCLE.brightness_max = 100;
COLOR_CYCLE.brightness = 100;
COLOR_CYCLE.speed_min = 0;
COLOR_CYCLE.speed_max = 100;
COLOR_CYCLE.speed = 50;
COLOR_CYCLE.color_mode = MODE_COLORS_NONE;
modes.push_back(COLOR_CYCLE);
SetupZones();
}
RGBController_ManliGPU::~RGBController_ManliGPU()
{
delete controller;
}
void RGBController_ManliGPU::SetupZones()
{
led new_led;
new_led.name = "GPU LED";
leds.push_back(new_led);
zone new_zone;
new_zone.name = "GPU Zone";
new_zone.type = ZONE_TYPE_SINGLE;
new_zone.leds_min = 1;
new_zone.leds_max = 1;
new_zone.leds_count = 1;
new_zone.matrix_map = NULL;
zones.push_back(new_zone);
SetupColors();
}
void RGBController_ManliGPU::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_ManliGPU::DeviceUpdateLEDs()
{
DeviceUpdateMode();
}
void RGBController_ManliGPU::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateMode();
}
void RGBController_ManliGPU::UpdateSingleLED(int /*led*/)
{
DeviceUpdateMode();
}
void RGBController_ManliGPU::DeviceUpdateMode()
{
ManliGPUZone zoneConfig;
zoneConfig.mode = modes[active_mode].value;
zoneConfig.speed = modes[active_mode].speed;
zoneConfig.brightness = modes[active_mode].brightness;
if(modes[active_mode].colors.size() >= 1)
{
zoneConfig.color1 = modes[active_mode].colors[0];
}
else
{
zoneConfig.color1 = ToRGBColor(0, 0, 0);
}
controller->SetMode(zoneConfig);
}