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73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
/*-----------------------------------------*\
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| SteelSeriesOldApexController.h |
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| Definitions and types for SteelSeries |
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| older Apex KB lighting controller |
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| (Apex, Apex Fnatic, Apex 350) |
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| David Lee (RAMChYLD) 15/11/2020 |
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| Based on work for SteelSeries Rival by |
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| B Horn (bahorn) 13/5/2020 |
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| Based on findings in ApexCtl by |
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| Audrius/tuxmark5, et. al |
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| https://github.com/tuxmark5/ApexCtl |
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\*-----------------------------------------*/
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#include <string>
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#include <hidapi/hidapi.h>
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#include "color32.h"
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#include "SteelSeriesGeneric.h"
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#pragma once
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/* Mode, we then use these to set actual effect based on speed. */
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enum
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{
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STEELSERIES_OLDAPEX_DIRECT = 0x08,
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};
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/* Effects */
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enum
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{
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STEELSERIES_OLDAPEX_EFFECT_DIRECT = 0x08,
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};
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class SteelSeriesOldApexController
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{
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public:
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SteelSeriesOldApexController
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(
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hid_device* dev_handle,
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steelseries_type proto_type,
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const char* path
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);
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~SteelSeriesOldApexController();
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std::string GetDeviceLocation();
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char* GetDeviceName();
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std::string GetSerialString();
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steelseries_type GetKeyboardType();
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void SetColorDetailed
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(
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color32 qwerty,
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color32 tenkey,
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color32 functionkey,
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color32 mxkey,
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color32 logo
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);
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void DoUpdateLEDs();
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private:
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char device_name[32];
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hid_device* dev;
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std::string location;
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steelseries_type proto;
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};
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