Files
OpenRGB/Controllers/GalaxGPUController/GalaxGPUControllerDetect.cpp

72 lines
2.9 KiB
C++

/*-----------------------------------------*\
| GalaxGPUControllerDetect.cpp |
| |
| Driver for Galax / KFA2 RGB on GPUs |
| |
| Niels Westphal (crashniels) 12.07.2020 |
\*-----------------------------------------*/
#include "Detector.h"
#include "GalaxGPUController.h"
#include "RGBController.h"
#include "RGBController_GalaxGPU.h"
#include "i2c_smbus.h"
#include <vector>
#include <stdio.h>
#include <stdlib.h>
using namespace std::chrono_literals;
/******************************************************************************************\
* *
* TestForGalaxGPUController *
* *
* Tests the given address to see if a Galax GPU controller exists there. *
* *
\******************************************************************************************/
bool TestForGalaxGPUController(i2c_smbus_interface* bus, unsigned char address)
{
bool pass = false;
unsigned char res = bus->i2c_smbus_read_byte_data(address, 0x00);
unsigned char res2 = bus->i2c_smbus_read_byte_data(address, 0x01);
if(res == 0x27 && res2 == 0x10)
{
pass = true;
}
return(pass);
} /* TestForGalaxGPUController() */
/******************************************************************************************\
* *
* DetectGalaxGPUControllers *
* *
* Detect Galax GPU controllers on the enumerated I2C busses. *
* *
\******************************************************************************************/
void DetectGalaxGPUControllers(std::vector<i2c_smbus_interface*> &busses, std::vector<RGBController*> &rgb_controllers)
{
GalaxGPUController* new_GalaxGPU;
RGBController_GalaxGPU* new_controller;
for (unsigned int bus = 0; bus < busses.size(); bus++)
{
// Check for GALAX controller at 0x23
if (TestForGalaxGPUController(busses[bus], 0x23))
{
new_GalaxGPU = new GalaxGPUController(busses[bus], 0x23);
new_controller = new RGBController_GalaxGPU(new_GalaxGPU);
rgb_controllers.push_back(new_controller);
}
}
} /* DetectGalaxGPUControllers() */
REGISTER_I2C_DETECTOR("Galax GPU", DetectGalaxGPUControllers);