Files
PrismLauncher/launcher/minecraft/auth/AuthSession.cpp
Octol1ttle a9f3be9f45 refactor: LaunchController
Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
2026-02-18 00:19:30 +05:00

37 lines
797 B
C++

#include "AuthSession.h"
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QStringList>
QString AuthSession::serializeUserProperties()
{
QJsonObject userAttrs;
/*
for (auto key : u.properties.keys())
{
auto array = QJsonArray::fromStringList(u.properties.values(key));
userAttrs.insert(key, array);
}
*/
QJsonDocument value(userAttrs);
return value.toJson(QJsonDocument::Compact);
}
bool AuthSession::MakeOffline(QString offline_playername)
{
session = "-";
access_token = "0";
player_name = offline_playername;
return true;
}
void AuthSession::MakeDemo(QString name, QString u)
{
uuid = u;
session = "-";
access_token = "0";
player_name = name;
launchMode = LaunchMode::Demo;
};