Files
PrismLauncher/launcher/minecraft/auth/steps/EntitlementsStep.cpp
2026-03-02 16:53:22 +00:00

58 lines
1.8 KiB
C++

#include "EntitlementsStep.h"
#include <QList>
#include <QNetworkRequest>
#include <QUrl>
#include <QUuid>
#include <memory>
#include "Application.h"
#include "Logging.h"
#include "minecraft/auth/Parsers.h"
#include "net/Download.h"
#include "net/NetJob.h"
#include "net/RawHeaderProxy.h"
#include "tasks/Task.h"
EntitlementsStep::EntitlementsStep(AccountData* data) : AuthStep(data) {}
QString EntitlementsStep::describe()
{
return tr("Determining game ownership.");
}
void EntitlementsStep::perform()
{
m_entitlements_request_id = QUuid::createUuid().toString(QUuid::WithoutBraces);
QUrl url("https://api.minecraftservices.com/entitlements/license?requestId=" + m_entitlements_request_id);
auto headers = QList<Net::HeaderPair>{ { "Content-Type", "application/json" },
{ "Accept", "application/json" },
{ "Authorization", QString("Bearer %1").arg(m_data->yggdrasilToken.token).toUtf8() } };
auto [request, response] = Net::Download::makeByteArray(url);
m_request = request;
m_request->addHeaderProxy(std::make_unique<Net::RawHeaderProxy>(headers));
m_request->enableAutoRetry(true);
m_task.reset(new NetJob("EntitlementsStep", APPLICATION->network()));
m_task->setAskRetry(false);
m_task->addNetAction(m_request);
connect(m_task.get(), &Task::finished, this, [this, response] { onRequestDone(response); });
m_task->start();
qDebug() << "Getting entitlements...";
}
void EntitlementsStep::onRequestDone(QByteArray* response)
{
qCDebug(authCredentials()) << *response;
// TODO: check presence of same entitlementsRequestId?
// TODO: validate JWTs?
Parsers::parseMinecraftEntitlements(*response, m_data->minecraftEntitlement);
emit finished(AccountTaskState::STATE_WORKING, tr("Got entitlements"));
}