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Cover all remaining notable SMSG opcodes and add completed quest tracking
- SMSG_ITEM_QUERY_MULTIPLE_RESPONSE: route to handleItemQueryResponse - SMSG_QUERY_OBJECT_POSITION/ROTATION: consume - SMSG_VOICESESSION_FULL: consume All non-trivial, non-debug SMSG opcodes now have explicit case handlers.
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@@ -4623,6 +4623,18 @@ void GameHandler::handlePacket(network::Packet& packet) {
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packet.setReadPos(packet.getSize());
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break;
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// ---- Item query multiple (same format as single, re-use handler) ----
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case Opcode::SMSG_ITEM_QUERY_MULTIPLE_RESPONSE:
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handleItemQueryResponse(packet);
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break;
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// ---- Object position/rotation queries ----
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case Opcode::SMSG_QUERY_OBJECT_POSITION:
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case Opcode::SMSG_QUERY_OBJECT_ROTATION:
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case Opcode::SMSG_VOICESESSION_FULL:
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packet.setReadPos(packet.getSize());
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break;
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// ---- Player movement flag changes (server-pushed) ----
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case Opcode::SMSG_MOVE_GRAVITY_DISABLE:
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case Opcode::SMSG_MOVE_GRAVITY_ENABLE:
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