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Spline auto-detection: try WotLK format before Classic to prevent false-positive matches where durationMod float bytes resemble a valid Classic pointCount. This caused the movement block to consume wrong byte count, corrupting the update mask read (maskBlockCount=57/129/203 instead of ~5) and silently dropping NPC spawns. Terrain latency: bound WMO liquid group loading to 4 groups per advanceFinalization call. Large WMOs (e.g., Stormwind canals with 40+ liquid groups) previously loaded all groups in one unbounded loop, blowing past the 8ms frame budget and causing stalls up to 1300ms. Now yields back to processReadyTiles() after 4 groups so the time budget check can break out.
14 KiB
14 KiB