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WoWee/docs/quickstart.md

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# Quick Start Guide
## Current Status
Wowee is a native C++ World of Warcraft 3.3.5a client focused on online multiplayer.
Implemented today:
- SRP6a authentication + world connection
- Character creation/selection and in-world entry
- Full 3D rendering pipeline (terrain, water, sky, M2/WMO, particles)
- Core gameplay plumbing (movement, combat/spell casting, inventory/equipment, chat)
- Transport support (boats/zeppelins) with active ongoing fixes
For a more honest snapshot of gaps and current direction, see `docs/status.md`.
## Build And Run
### 1. Clone
```bash
git clone https://github.com/Kelsidavis/WoWee.git
cd wowee
```
### 2. Install ImGui
```bash
git clone https://github.com/ocornut/imgui.git extern/imgui
```
### 3. Build
```bash
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build -j"$(nproc)"
```
### 4. Provide WoW Data (Extract + Manifest)
Wowee loads assets from an extracted loose-file tree indexed by `manifest.json`.
If you do not already have an extracted `Data/manifest.json`, extract from your WoW install:
```bash
# WotLK 3.3.5a example
./extract_assets.sh /path/to/WoW/Data wotlk
```
By default wowee uses `./Data/`. To override:
```bash
export WOW_DATA_PATH=/path/to/extracted/Data
```
### 5. Run
```bash
./build/bin/wowee
```
## Connect To A Server
1. Launch `./build/bin/wowee`
2. Enter account credentials
3. Set auth server address (default: `localhost`)
4. Login, pick realm, pick character, enter world
For local AzerothCore setup, see `docs/server-setup.md`.
## Useful Controls
- `WASD`: Move
- `Mouse`: Look/orbit camera
- `Tab`: Cycle targets
- `1-9,0,-,=`: Action bar slots
- `I`: Inventory
- `P`: Spellbook
- `L`: Quest log
- `Enter`: Chat
- `F1`: Performance HUD
- `F2`: Wireframe
## Troubleshooting
### Build fails on missing dependencies
Use `BUILD_INSTRUCTIONS.md` for distro-specific package lists.
### Client cannot connect
- Verify auth/world server is running
- Check host/port settings
- Check server logs and client logs in `build/bin/logs/`
### Missing assets (models/textures/terrain)
- Verify `Data/manifest.json` exists (or re-run `./extract_assets.sh ...`)
- Or export `WOW_DATA_PATH=/path/to/extracted/Data`