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Introduce data-driven opcode registry with canonical and alias sources: - Added Data/opcodes/canonical.json as the single canonical LogicalOpcode set. - Added Data/opcodes/aliases.json for cross-core naming aliases (CMaNGOS/AzerothCore/local legacy). Added generator and generated include fragments: - tools/gen_opcode_registry.py emits include/game/opcode_enum_generated.inc, include/game/opcode_names_generated.inc, and include/game/opcode_aliases_generated.inc. - include/game/opcode_table.hpp now consumes generated enum entries. - src/game/opcode_table.cpp now consumes generated name and alias tables. Loader canonicalization behavior: - OpcodeTable::nameToLogical canonicalizes incoming JSON opcode names via alias table before enum lookup, so implementation code stays stable while expansion maps can use different core spellings. Validation and build integration: - Added tools/validate_opcode_maps.py to validate canonical contract across expansions. - Added CMake targets opcodes-generate and opcodes-validate. - wowee target now depends on opcodes-generate so generated headers stay current. Validation/build run: - cmake -S . -B build - cmake --build build --target opcodes-generate opcodes-validate - cmake --build build -j32
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
#pragma once
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#include <cstdint>
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#include <string>
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#include <unordered_map>
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#include <optional>
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namespace wowee {
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namespace game {
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/**
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* Logical opcode identifiers (expansion-agnostic).
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*
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* These are compile-time enum values used in switch statements.
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* The actual wire values depend on the active expansion and are
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* loaded from JSON at runtime via OpcodeTable.
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*/
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enum class LogicalOpcode : uint16_t {
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// Generated from Data/opcodes/canonical.json
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#include "game/opcode_enum_generated.inc"
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// Sentinel
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COUNT
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};
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/**
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* Maps LogicalOpcode ↔ expansion-specific wire values.
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*
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* Loaded from JSON (e.g. Data/expansions/wotlk/opcodes.json).
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* Used for sending packets (toWire) and receiving them (fromWire).
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*/
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class OpcodeTable {
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public:
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/**
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* Load opcode mappings from a JSON file.
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* Format: { "CMSG_PING": "0x1DC", "SMSG_AUTH_CHALLENGE": "0x1EC", ... }
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*/
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bool loadFromJson(const std::string& path);
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/** LogicalOpcode → wire value for sending packets. Returns 0xFFFF if unknown. */
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uint16_t toWire(LogicalOpcode op) const;
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/** Wire value → LogicalOpcode for receiving packets. Returns nullopt if unknown. */
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std::optional<LogicalOpcode> fromWire(uint16_t wireValue) const;
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/** Check if a logical opcode has a wire mapping. */
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bool hasOpcode(LogicalOpcode op) const;
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/** Number of mapped opcodes. */
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size_t size() const { return logicalToWire_.size(); }
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private:
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std::unordered_map<uint16_t, uint16_t> logicalToWire_; // LogicalOpcode → wire
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std::unordered_map<uint16_t, uint16_t> wireToLogical_; // wire → LogicalOpcode
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static std::optional<LogicalOpcode> nameToLogical(const std::string& name);
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static const char* logicalToName(LogicalOpcode op);
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};
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/**
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* Global active opcode table pointer (set by GameHandler at startup).
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* Used by world_packets.cpp and other code that needs to send packets
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* without direct access to a GameHandler instance.
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*/
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void setActiveOpcodeTable(const OpcodeTable* table);
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const OpcodeTable* getActiveOpcodeTable();
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/**
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* Get the wire value for a logical opcode using the active table.
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* Convenience helper for packet construction code.
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*/
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inline uint16_t wireOpcode(LogicalOpcode op) {
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const auto* table = getActiveOpcodeTable();
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return table ? table->toWire(op) : 0xFFFF;
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}
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} // namespace game
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} // namespace wowee
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