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48th procedural texture: brick-offset ring outlines. Even and odd rows are shifted by half a cell width so each ring interlocks visually with its neighbors above and below — the classic chainmail-armor pattern. Each pixel is tested against the nearest ring center; if its distance lies inside [ringR - strokeW/2, ringR + strokeW/2] it's painted as the ring color, otherwise background. Useful for armor textures (mail tunics, helms, gauntlets), metallic fabric set dressing on guard NPCs, and dungeon gate/grate textures. Default ring radius 5 on a 14x10 brick spacing reads cleanly at 256x256 without aliasing.
69 KiB
69 KiB