Files
WoWee/include/auth/auth_handler.hpp
2026-02-05 18:18:15 -08:00

99 lines
2.6 KiB
C++

#pragma once
#include "auth/srp.hpp"
#include "auth/auth_packets.hpp"
#include <memory>
#include <string>
#include <functional>
namespace wowee {
namespace network { class TCPSocket; class Packet; }
namespace auth {
struct Realm;
// Authentication state
enum class AuthState {
DISCONNECTED,
CONNECTED,
CHALLENGE_SENT,
CHALLENGE_RECEIVED,
PROOF_SENT,
AUTHENTICATED,
REALM_LIST_REQUESTED,
REALM_LIST_RECEIVED,
FAILED
};
// Authentication callbacks
using AuthSuccessCallback = std::function<void(const std::vector<uint8_t>& sessionKey)>;
using AuthFailureCallback = std::function<void(const std::string& reason)>;
using RealmListCallback = std::function<void(const std::vector<Realm>& realms)>;
class AuthHandler {
public:
AuthHandler();
~AuthHandler();
// Connection
bool connect(const std::string& host, uint16_t port = 3724);
void disconnect();
bool isConnected() const;
// Authentication
void authenticate(const std::string& username, const std::string& password);
void authenticateWithHash(const std::string& username, const std::vector<uint8_t>& authHash);
// Realm list
void requestRealmList();
const std::vector<Realm>& getRealms() const { return realms; }
// State
AuthState getState() const { return state; }
const std::vector<uint8_t>& getSessionKey() const { return sessionKey; }
const std::string& getUsername() const { return username; }
// Callbacks
void setOnSuccess(AuthSuccessCallback callback) { onSuccess = callback; }
void setOnFailure(AuthFailureCallback callback) { onFailure = callback; }
void setOnRealmList(RealmListCallback callback) { onRealmList = callback; }
// Update (call each frame)
void update(float deltaTime);
private:
void sendLogonChallenge();
void handleLogonChallengeResponse(network::Packet& packet);
void sendLogonProof();
void handleLogonProofResponse(network::Packet& packet);
void sendRealmListRequest();
void handleRealmListResponse(network::Packet& packet);
void handlePacket(network::Packet& packet);
void setState(AuthState newState);
void fail(const std::string& reason);
std::unique_ptr<network::TCPSocket> socket;
std::unique_ptr<SRP> srp;
AuthState state = AuthState::DISCONNECTED;
std::string username;
std::string password;
ClientInfo clientInfo;
std::vector<uint8_t> sessionKey;
std::vector<Realm> realms;
// Callbacks
AuthSuccessCallback onSuccess;
AuthFailureCallback onFailure;
RealmListCallback onRealmList;
// Receive buffer
std::vector<uint8_t> receiveBuffer;
};
} // namespace auth
} // namespace wowee