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61st procedural texture: thin horizontal + vertical wires forming an axis-aligned grid. Distinct from --gen-texture-lattice (which uses ±45° diagonals to make diamond openings) — this gives the right-angle window- screen / chain-link / sci-fi-grille look. Tested per-axis: a row is "on a wire" if (y % stride) < wireW; a pixel falls on a wire if either its row OR its column tests positive. Result is the unmistakable orthogonal-mesh appearance. Useful for window screens, anti-pest grates, fish nets, sewer grilles, sci-fi vent panels, prison-cell windows, goblin-workshop catwalks. Default 12-stride / 2-wide gives a coarse mesh; finer versions read as bug screen.
198 KiB
198 KiB