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3-octave smooth noise field thresholded by `coverage` to make rust blob regions, blended with the metal base color via a 0.12-wide smoothstep so patches feather into clean metal rather than stepping. Per-pixel grain jitter on top so neither material reads as flat. Defaults: coverage=0.4 (~40% rust), seed=1. Useful for weathered armor, abandoned machinery, ruined castle gates, shipwreck debris. Brings the procedural texture pattern set to 29.
101 KiB
101 KiB