Files
WoWee/tools/editor/editor_app.cpp
Kelsi da2e7a4133 feat(editor): viewport WOM/WOB lookups also probe per-zone roots
EditorViewport gains setActiveMapName() so rebuildObjects can pass
per-zone prefixes (output/<map>/models|buildings/, custom_zones/<map>/...)
to tryLoadByGamePath. EditorApp wires it from loadADT, loadWMOInstance,
and createNewTerrain. Now the editor's preview mirrors the main game's
priority: per-zone WOM/WOB beats global custom_zones/, beats game data.
2026-05-06 04:13:03 -07:00

81 KiB