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- wmo_renderer: pass character position (not camera position) to portal visibility traversal — the 3rd-person camera can orbit outside a WMO while the character is inside, causing interior groups to cull; render() now accepts optional viewerPos that defaults to camPos for compatibility - renderer: pass &characterPosition to wmoRenderer->render() at both main and single-threaded call sites; reflection pass keeps camPos - renderer: apply mount pitch/roll to rider during all flight, not just taxiFlight_ (fixes zero rider tilt during player-controlled flying) - game_screen: format SAY/YELL/WHISPER/EMOTE using WoW-style "Name says:" instead of "[SAY] Name:" bracket prefix