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When a user picks a creature preset, faction stays 0 (server treats this as 'use template') unless the user already typed a value. Now defaults based on the preset category: Critter -> 250 (critter, indifferent to all) hostile preset -> 14 (monster, hostile to all) friendly preset -> 35 (friendly to all) Means picking 'Wolf' from the preset list immediately produces a hostile NPC that actually attacks players in-game without further configuration.
146 KiB
146 KiB