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Worley cellular noise where each cell is a chunk of cooled crust and the inter-cell boundaries glow as bright cracks of exposed magma. Each pixel finds its 2 nearest jittered cell centers; pixels close to the boundary (small gap between distances) become hot, with a soft penumbra falling off into the dark crust interior. Defaults: crackScale=32px, seed=1. Useful for volcanic zones, elemental dungeons, lava lakes. Brings the procedural texture pattern set to 22.
55 KiB
55 KiB