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The void-recovery safety net required a terrain heightfield, so escaping the map geometry inside WMO-only maps (Deeprun Tram) still meant falling to death. Track the last grounded position and, after 2.5s of no floor of any kind 40+ units below it, return the player there. Add /transportinfo to dump active transport state (entry, path id, clock mode, render instance) for diagnosing stationary or invisible transports live.
22 KiB
22 KiB