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- Add texture-sorted batch merging with glMultiDrawElements to reduce draw calls - Pre-compute merged batches at load time instead of per-frame - Add persistent floor height cache with disk save/load (cache/wmo_floor_cache.bin) - Reduce collision focus radius and sweep steps for faster collision checks - Add floor cache size to performance HUD - Reduce WMO group distance culling to 80 units
7.3 KiB
7.3 KiB