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64th procedural texture: vertical rust drips on a metal base. Each streak is a hash-derived (x position, width 1..4 px, top y, length H/3..H) band that fades from full rust at the top to bg at the bottom — the "streak" effect of years of rain washing rust down from rivets and seams. Distinct from --gen-texture-rust (generic surface noise) — this is the directional-drip variant for: • weathered metal walls (especially under high windows) • sewer-grate backings under standing puddles • ship-hull stains below scupper ports • abandoned-machinery panels under leaking pipes Deterministic from seed: re-running with same args produces the byte-identical image. Default 40 streaks at 256x256 gives a reasonable "lightly aged" intensity; bump streakCount for heavier corrosion.
78 KiB
78 KiB