Files
WoWee/tools/editor/editor_ui.cpp
Kelsi 9479973366 feat(editor): status bar shows active biome
Adds a public EditorApp::getActiveBiome() accessor and renders the
biome name in the status bar between the tile coords and the
dirty marker. So the bar reads, e.g., "[Sculpt] mymap [32,32]
Forest *" — at a glance the user knows what biome the painting/
auto-paint passes will use.

Useful especially after creating a new terrain: the biome
selection previously only mattered at create time + during
"Generate Complete Zone", with no visible feedback that it was
remembered.
2026-05-07 18:19:24 -07:00

159 KiB