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Adds a public EditorApp::getActiveBiome() accessor and renders the biome name in the status bar between the tile coords and the dirty marker. So the bar reads, e.g., "[Sculpt] mymap [32,32] Forest *" — at a glance the user knows what biome the painting/ auto-paint passes will use. Useful especially after creating a new terrain: the biome selection previously only mattered at create time + during "Generate Complete Zone", with no visible feedback that it was remembered.
159 KiB
159 KiB