Files
WoWee/tools/editor/terrain_editor.cpp
Kelsi 2c5710b910 fix(terrain): NaN guards + zero-length checks on river/road/ridge generators
Same defensive pattern as paintAlongPath. carveRiver, flattenRoad,
and createRidge all called glm::normalize on a possibly-zero
direction vector, then divided by lineLen later. NaN endpoints
short-circuited dist comparisons and applied the height delta
to every vertex on every chunk.
2026-05-06 07:43:39 -07:00

70 KiB