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Pin game object M2 models so the 60s unused-model reaper can't evict them while the player is away, exempt game objects from the adaptive doodad render distance that collapses to ~200 units in a city, and key GPU cull results by instance ID so a respawned object can't inherit the verdict of whatever instance held its array slot two frames earlier.
4.5 KiB
4.5 KiB