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- Auto-Paint by Slope: paints rock texture on steep terrain surfaces with configurable slope threshold (0.1 - 0.9) - Uses per-vertex normal Z component to detect steepness - Alpha blending based on slope gradient for smooth transitions - Workflow: sculpt terrain → recalc normals → auto-paint slope → rock appears naturally on cliffs while flat areas keep their biome texture
10 KiB
10 KiB