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69th procedural texture: stack of parallel sinusoidal curves spaced verticalSpacing apart. A pixel falls on a dune line if its Y is within lineW/2 pixels of the nearest curve at y = N*spacing + amp*sin(2π*x/period). Distinct from --gen-texture-corrugated (uniform parallel lines) and --gen-texture-zebra (sin-shifted strip fills) — this is the discrete-curve variant for desert ground textures and shallow-water sand patterns. Useful for desert ground, shallow-water sand bottoms, beach close-ups, mirage scene-setters, sand-storm overlays, zone-specific weathering on stone surfaces.
218 KiB
218 KiB