Files
WoWee/include/rendering/camera_controller.hpp
Kelsi 6158d56316 Add collision query caching to reduce map traversal overhead
Caches floor height checks to skip redundant collision queries when position
hasn't changed significantly. Major performance improvement during movement.

Problem:
- 17+ collision queries per frame during movement
- getFloorHeight calls expensive (WMO/terrain/M2 raycasts)
- Same queries repeated when barely moving

Solution:
- Cache last collision check position and result
- Skip checks if moved < 15cm (COLLISION_CACHE_DISTANCE)
- Update cache when threshold exceeded or result changes

Implementation:
- Added lastCollisionCheckPos_, cachedFloorHeight_, hasCachedFloor_
- Check distance moved before main ground height query
- Reuse cached floor height for micro-movements
- Full collision check only when meaningfully repositioned

Performance impact:
- Stationary/slow: ~90% reduction in collision queries
- Fast movement: Still helps on same-tile micro-adjustments
- No accuracy loss (15cm is smaller than collision step size)

This addresses "computationally heavy" operations during map traversal.
2026-02-08 22:30:37 -08:00

11 KiB