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WoW's default, and not a rare shorthand — PlayerFrameTexture is the whole of the player frame's art and MinimapBorder is the ring around the minimap, and both are declared with nothing but a file and TexCoords. Centred at no size instead, they were laid out to nothing, never reached the draw order, and so were never uploaded either: the takeover check reported both NOSIZE, and the player frame's as NOTRESIDENT with it. A stated size still wins, or every deliberately small unanchored region would suddenly cover its frame.
37 KiB
37 KiB