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A sharpened blade should glint. Resolve the enchant's visual through SpellItemEnchantment -> ItemVisuals -> ItemVisualEffects and attach the effect M2 to the weapon model's item-visual attachment points, riding the weapon transform. Such a model is nothing but the additive FX batches that attached weapons otherwise drop, so effect instances are exempted from that cull, keep their animation advanced, and are forced additive and unlit — their materials declare Mod/alpha blending, which would otherwise composite the glow card's black background as an opaque quad. Applying an enchant leaves the displayInfoId untouched, so the equipment-dirty check now also tracks per-slot enchant ids; the visual appears without re-equipping.
13 KiB
13 KiB