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Hand/chest/head-classified cast and precast effects always attached to the local player's character instance and bone-tracked it every frame, so any nearby unit's cast kit appeared glued to the player. The spell visual API now takes the caster's CharacterRenderer instance (resolved guid -> instance via a new GameHandler resolver wired from AnimationCallbackHandler); casters without a render instance get a static effect at their world position, and impact kits remain positional.
4.6 KiB
4.6 KiB