Files
WoWee/include
Kelsi f0dccf7f17 fix(character): move weapon model ids out of the NPC displayId keyspace
Weapon models share CharacterRenderer's models map with NPC composites
keyed by creature displayId, and the weapon id counter started at 1000
inside that range. Once enough weapon reloads advanced the counter onto
a loaded NPC's displayId, attachWeapon reused the NPC model as the
weapon mesh and stomped its textures. Weapon ids now start at
0x40000000, above every other id scheme in the map (displayIds,
player models at 60000+, projectiles capped below 999000).
2026-07-16 13:59:16 -07:00
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